Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
joeyjojo
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
7 ms
·
31.
▲
by
joeyjojo
6y ago
I really like this. I could see myself using this in the future for some personal projects or for prototyping. What I would really love though is something a little more similar to Dropbox, with tight integration to the user's filesyst
32.
▲
by
joeyjojo
6y ago
I've always had an issue with the "people should buy ugly food" argument. It strikes me as being somewhat elitist, and I have my doubts that the people making this argument actually follow through themselves and pick the ugly
33.
▲
by
joeyjojo
6y ago
This resonates with me as I have a similar thoughts on consciousness. The way I try to express my thoughts on this is to imagine that consciousness is a fabric that permeates the entire universe, but there exist these kind of extremely dens
34.
▲
by
joeyjojo
6y ago
I have been using Haxe for side projects for around 5 years now, and continue to be impressed at its power, despite syntactically being quite a simple language. It's refreshing for me to go back to a Haxe codebase after looking at Type
35.
▲
by
joeyjojo
7y ago
I am learning music production through a course on monthly.com, by Andrew Huang. I'm learning a lot of cool tricks and have made a lot of progress in my music production skills so far. It is challenging though as I am creating my music
36.
▲
by
joeyjojo
8y ago
Any chance you could share your recipes?
37.
▲
by
joeyjojo
9y ago
It is available on Github: https://github.com/jackwlee01/Easy-ECS It is an AS3 library that I use for my Adobe Air games.
38.
▲
by
joeyjojo
9y ago
I spent quite a lot of time exploring ECS before building my own ECS library for developing 2D games. I have found that with my (minuscule) ECS library it greatly alleviates just about all of the issues I was facing with normal OOP. Everyth
39.
▲
by
joeyjojo
10y ago
Adobe should do it because lots of people still use Adobe Air and Animate CC (previously called Flash Professional) to build games. If they could make the vector animation capabilities fast with WebAssembly it would bring back a set of extr
40.
▲
by
joeyjojo
10y ago
Most of new games built with Flash are using Stage3D which runs on the GPU. These games however don't really rely much on the vector capabilities and animation timeline, which still uses the CPU. Adobe could probably make a vector rend
41.
▲
by
joeyjojo
10y ago
I should have elaborated a bit more on this point, and I mistakenly used the wrong terminology. I was thinking specifically of Typescript type definitions when I wrote about externs, and was meaning to refer more so to the concept in a gene
42.
▲
by
joeyjojo
10y ago
I have successfully used Haxe in isolated cases to build games for WebGL and Canvas. I think transpilers are most useful when you rarely want to reach outside of your own code, or you only need to rely on a few key libraries that are known
43.
▲
by
joeyjojo
11y ago
As a designer I think the design is really bad. It may work pretty well from a functional point of view, but the readability could be improved dramatically with just a few typographical adjustments. If you gave this page to a designer and s
44.
▲
by
joeyjojo
11y ago
A similar animation tool that I use regularly is Flump, which exports nested Flash animations as texture atlases and XML. It is a fantastic tool if you are an ex-Flash developer looking for a fast workflow with great animation performance.