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joeld42
searching PlanetScale…
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241.
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joeld42
12y ago
That's pretty cool. Ages ago I made a procedural platformer that colorized random tilesets in a similar way (I don't have any screenshots handy, sorry) and it worked out really well. I used the same random colorscheme code for a p
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joeld42
12y ago
I think that was their messaging -- the theme of these release is "we've fixed all the annoying things people complain about, from the Start Button for novice users to command prompt for power users". They want this release t
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joeld42
12y ago
I've been really digging TomatoSherpa.com.
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joeld42
12y ago
I'm writing my own engine. That's a terrible idea, I'd be much better off with either unity or unreal. But since game dev is more of a hobby for me, and writing the engine is the fun part, I'm ok with that. However, for
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joeld42
12y ago
I wish they could just spin off a QT3-era widget library for cross platform desktop only stuff. All the new QtQuick declarative and mobile stuff just confuses me and gets in the way. Believe it or not, Qt used to be a small and lightweight
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joeld42
12y ago
Could this work as a piano keyboard? That would be way more useful for me since I usually have a physical keyboard (laptop) but I can't really carry around a midi one.
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joeld42
12y ago
I would be more skeptical, but this just happened to me this morning! I try to discipline myself to retype code instead of copy-pasting (unless it's lengthy, then I should refactor instead of copy-pasting). It always saves more time th
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joeld42
12y ago
Yes.
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joeld42
12y ago
Why does everyone build these on top of Quartz Composer? It seems like there's a huge demand for a prototyping tool that supports animations.
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joeld42
12y ago
moloso two dot oh
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joeld42
12y ago
This doesn't sound like exploitation, but it sounds like work disguised as a hackathon. Find out how many hours a day you're expected to work. If you're cool with that in exchange for hanging out at an island resort, go for i
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joeld42
12y ago
Build something. Resist the urge to use all that theory to make it optimal. Just make it work. From what you've posted, I'd suggest inventing a "toy" language and writing a compiler or interpreter for it. One of my favor
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joeld42
12y ago
I don't think it's bad on its own, it's just cliched. I think its frequent use in the "Peanuts" comic brought it to widespread anti-fame. To me, starting a story (or movie) in the middle a giant fight scene, and the
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joeld42
12y ago
You might be scared to finish. When a project is incomplete, it still has potential to be world-changing. When it's released, you find out if it is or not. When I catch myself doing this, what I do is set a deadline + cooloff period. F
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joeld42
12y ago
First thing, i find open source example or libraries and modify them. Often, the modifications are pointless (how do I move this button) or not very useful (what if I wanted to rearrange things to do this one thing asyncronously), but the p
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joeld42
13y ago
I think everyone goes through a phase where they try to find the perfect build tool, and then at least entertain the idea of writing one themselves. Eventually, you grow out of it. There's a lot of build tools, each are better at some
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joeld42
13y ago
- routine - habit - music (headphones) - get started One thing that really helped me is to just "go through the motions" a few times when I sit down. I will literally compile/run a few times only changing a comment or adding
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joeld42
13y ago
In regards to #1, you might be interested in "Mewgenics", the follow up to super meat boy. http://mewgenics.com/
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joeld42
13y ago
I hope that's a bottle opener on the top.
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joeld42
13y ago
Agreed. When I read this article my first thought was, "What about dot"? It can get complex, but the basic syntax is as simple as what this article suggests.
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joeld42
13y ago
protip: (Note I am not really pro) Don't spend a year making one game. Make as many games as you can in a year.
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joeld42
13y ago
Wow.. next thing you know some pirate will introduce an espresso machine where you can "refill" the pod with bulk ground coffee. (sarcasm)
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joeld42
13y ago
This replaces the opengl dynamic library, similar to apitrace. It should work for any opengl app (the example they use is a simple gl app that draws some spheres). When the app makes an opengl call, it logs it to tmp before forwarding it on
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joeld42
13y ago
write more code. regret it.
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joeld42
13y ago
I don't know much about btc, but John Radcliffe has a nice command line blockchain parser/query tool: http://codesuppository.blogspot.com/2014/01/a-command-line-i...
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joeld42
13y ago
I made a 3D flappy-bird inspired game: "Droppyship". https://itunes.apple.com/app/droppyship/id820172550 Finishing up a quick update this weekend to add gamecenter and ios7 controller support, but I don&
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joeld42
13y ago
maybe they'll integrate itc into testflight instead. :)
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joeld42
13y ago
Add something that uses the new M7 motion tracking chip and they'll approve it. :)
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joeld42
13y ago
Not a google employee, but here's my take. It seems like value in web ecosystem is changing from "views" to "verbs" -- like, share, etc.. actions that spread content rather than passively consuming it. Google has ba
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joeld42
13y ago
Or you could think of it as taking a compute-intensive problem and distributing it widely. Or taking a bandwidth-bound problem and completely eliminating that bottleneck. If you've got 1000 people converting videos at once, the embarra
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