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jhasse
searching PlanetScale…
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91.
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by
jhasse
2y ago
Or maybe because Chromium is pretty good, open-source and there's nearly no upside to reinventing the wheel? If Mozilla would fork Chromium now and base Firefox on their fork I would switch from Brave. The engine simply technically sup
92.
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jhasse
2y ago
Why wouldn't they, when the pricing is ahead of the median, too?
93.
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jhasse
2y ago
Because they get the bonus of no GPL and owning the copyright as a bonus with Fuchsia.
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jhasse
2y ago
C, because reading uninitialized memory is undefined behavior so the compile can assume it never happens.
95.
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jhasse
2y ago
> They're kind of just 2nd best at everything, [...] Being 2nd best when there's only two choices for x86 CPUs makes them the worst at everything.
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jhasse
2y ago
There are multiple FOSS Chromium forks already, e.g. Brave.
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by
jhasse
2y ago
Bugs that come with it.
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by
jhasse
2y ago
What's wrong with Google Messages?
99.
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by
jhasse
2y ago
Now you're talking about HDR and general Android criticism.
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jhasse
2y ago
> This is precisely like the imaging standards trying to replace JPG. After two decades of vendors like Google trying to establish a new standard, I can’t send anything other than an SDR sRGB JPEG to anyone, especially to an Android user
101.
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jhasse
2y ago
Rocky Linux / AlmaLinux (or CentOS before them) offer 10 years of support and they are free.
102.
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jhasse
3y ago
This has improved a lot with Android 12 and Google is working towards using a nearly unmodified Linux LTS kernel. See https://arstechnica.com/gadgets/2021/09/android-to-take-an-u... If you can enable root acc
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by
jhasse
3y ago
> It's a lot worse than DLSS, although how much worse varies from game to game. Source? According to this https://www.custompc.com/amd-fsr-2-vs-nvidia-dlss-2-comparis... it's only a bit worse: "However, th
104.
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by
jhasse
3y ago
> Apple made an API that developers liked, [...] Citation needed. I definitely didn't like Metal. > [...] and what do you propose? Apple start being Google and ditch their thing for another thing? I would propose Apple to have wo
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jhasse
3y ago
> However, has it been written with cross-platform support in mind? Nope, it's using Apple's proprietary Metal API.
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jhasse
3y ago
AMD has a "ML based" upscaler called FSR. What exactly do you mean by "ML based" though? Note that since DLSS 2.0 Nvidia no longer uses a per-game trained neural network.
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jhasse
3y ago
It doesn't require a discrete graphics card, it can run just fine on the integrated one.
108.
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by
jhasse
3y ago
No, because a game utilizes the GPU 100% most of the time, while the simple GUI of this editor doesn't require as much calculations (fewer triangles, etc.). So your GPU can downclock and stay cool and quiet.
109.
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by
jhasse
3y ago
This is C though, so a C++ package manager wouldn't help ;)
110.
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jhasse
3y ago
Have you tried Brave?
111.
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jhasse
3y ago
Brave's built-in Adblock is just as good as Firefox+UBO in my experience.
112.
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jhasse
3y ago
Try Brave, it also has privacy-focused sync, but uses the Chromium engine.
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jhasse
3y ago
Brave uses a QR code to exchange the key.
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jhasse
3y ago
Sure, why not?
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jhasse
3y ago
he didn't say that though???
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jhasse
3y ago
You mean like Cpp2? https://github.com/hsutter/cppfront
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jhasse
3y ago
There's a big difference: The Steam fee "will be recoupable in the payment made after your product has at least $1,000 USD Adjusted Gross Revenue for Steam Store and in-app purchases." https://store.steampowered.co
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jhasse
3y ago
Only Apple charges an additional $100 per year though. I know that's nothing for big studios, but it scares very small indie devs away.
119.
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jhasse
3y ago
Yes, the WebView got upgraded via the Play Store.
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by
jhasse
3y ago
... and libwebp gets statically linked into Chrome which gets updated via the Play Store even on Android devices that "don't receive security updates anymore".
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