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jf
searching PlanetScale…
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151.
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by
jf
5y ago
> the person who put that ascii art portrait of him into the blockchain For what it’s worth, I had a pretty long conversation with this person after Len’s wake. The possibility that Len was behind Bitcoin never came up.
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jf
5y ago
I’ve enjoyed each reread almost as much as the first. What a book!
153.
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jf
5y ago
What are pragmatic things that we can do to push for open access for academic papers?
154.
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Backchannel: A relationship-based digital identity system
(inkandswitch.com)
27 points
by
jf
5y ago
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0 comments
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Probable Futures
(probablefutures.org)
4 points
by
jf
5y ago
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0 comments
156.
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jf
5y ago
Thanks for writing Tuff! It was the main game we used during testing.
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jf
5y ago
> I bet the code for handling a Tetris is masked out and accessing it during play restarts the quote Yes! You're exactly right.
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jf
5y ago
Hi everyone, I’m one of the authors of this project and I’m happy to answer questions! You can read more about how this works here: https://joel.franusic.com/playable_quotes_for_game_boy We also have a presentation on Playa
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jf
5y ago
Awesome! I'm really happy to hear that. I expect that you're going to have a LOT of fun with that project. Please let me know if you ever need another pair of eyes to help with your project, even if it doesn't involve adding
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jf
5y ago
We're big fans of GB Studio! In fact, the "Get the Gurdy" demo is from a game made with GB Studio. You can read more about how that game was made here: https://isaackarth.com/games/rom_gen_test_5/FDG
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jf
5y ago
Exactly right! Part of a quote is a "ROM validity mask" which is checked on each memory access. When an "invalid" memory address is requested, we'll fire a callback which in this case just resets the game. The durab
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jf
5y ago
We actually monitor each individual byte of memory accessed, then add some (configurable) padding around those bytes to make the quotes more durable. You can see what that looks like in this visualization of the Racoon demo: https:/&#
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jf
5y ago
You can see the source here: https://glitch.com/~tenmile we haven't taken the time to figure out what precisely what the appropriate license should be, though it will probably need to be GPL since the emulator we use i
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How We Made Playable Quotes for the Game Boy
(joel.franusic.com)
1 points
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jf
5y ago
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0 comments
165.
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jf
5y ago
If you’re interested in this topic, I highly recommend the book “Command and Control” by Eric Schlosser which describes the details of America’s nuclear arms through the lens of an accident at a Titan II missile silo that could have gone ve
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jf
5y ago
Hi Len! :)
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jf
5y ago
From another comment in this thread, it looks like the site is: https://www.magtor.tech/
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jf
5y ago
It was easier than we expected . The emulator we are using represents the ROM with an object that we can modify with a JavaScript Proxy. Every time a read happens we record the address into a Set.
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jf
5y ago
From the conversations we’ve had with lawyers (so far) it would seem that we’re okay? Since it seems this approach doesn’t seem to have been tried yet, there are still some grey areas. We do hope that this project will help clear up those a
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by
jf
5y ago
This is a project that me and @rndmcnlly have been working on to allow people to create and share durable, delimited references to specific moments in interactive media, starting with Game Boy games. In short, we found that you can quote an
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Show HN: Playable Quotes for Game Boy
(tenmile.quote.games)
6 points
by
jf
5y ago
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6 comments
172.
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jf
5y ago
> Historical newspapers are one of the largest corpora of information that has yet to be adequately brought on line. Not just information, but works of art as well! A few years ago, I trained an image classifier to help me find Krazy Kat
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jf
5y ago
I continue to be impressed and delighted with the blog posts from the Flipper team!
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Vgmaps.com: The Video Game Atlas
(vgmaps.com)
5 points
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jf
5y ago
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0 comments
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A digital museum of video game levels
(noclip.website)
369 points
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jf
5y ago
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62 comments
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Purely Functional Configuration Management with Nix and NixOS
(vimeo.com)
1 points
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jf
5y ago
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0 comments
177.
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jf
5y ago
For people like me who don’t recognize the names “Minus and Cortex” - I just learned that those are alternate names for “Pinky and The Brain” Narf! Poit! Egad!
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Introduction to Search by Analogy, with Videogames (2019)
(barrettrees.com)
30 points
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jf
5y ago
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0 comments
179.
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jf
5y ago
How’s work/life balance at SpaceX these days?
180.
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jf
5y ago
Thanks for sharing your viewpoints Nate. I appreciate that you’re willing to tell stories in public that most people would only tell over beers
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