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jenniferhooley
searching PlanetScale…
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31.
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by
jenniferhooley
4mo ago
Just depends what you are working on. If you are trying to make a video game that's at a level of a decent indie game (think Hades/Baazar/etc), making UI elements/VFX/complex shaders/etc that are organic/i
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jenniferhooley
5mo ago
"I want freedom to do what i want and not sitting in front of a computer and coding for some company." "Please AI lets burn down knowledge work and labor work" "Let people do old handcraft jobs." So many presup
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jenniferhooley
6mo ago
This is always a worry, but typically, being first to market is the most important part. As long as you can scale quickly and maintain your edge, this doesn't seem like such a big deal. However, my product is so far removed from anythi
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jenniferhooley
6mo ago
I think that most people are pretty short-sighted about the utility cases right now (which is understandable given the negative feelings about a lot of what's currently going on). There are a lot of really useful things that were impos
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jenniferhooley
6mo ago
Link me the research on the hard engineering tasks they've done on database kernels, I'd love to see it, sounds interesting. As long as people comment, "Only bad/stupid engineers hand-write code because LLMs are better i
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jenniferhooley
6mo ago
Yeah, I agree with you. My experience has been very similar, when the actual game logic gets complex, BT's become a bit of a maintenance nightmare, making it super hard to reason about the system flow. I ultimately landed on a flag-dri
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jenniferhooley
6mo ago
You are in a bubble. Some segments use essentially no AI, while others have gone all in. Just because the type of engineers you're surrounded by do engineering that is obsolete doesn't mean that's the case across the board. A