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jefftime
searching PlanetScale…
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31.
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by
jefftime
8y ago
What does PH stand for?
32.
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by
jefftime
8y ago
I remember running into GOAL and GOOL a ways back and was fascinated with it. One thing I never got good info on was how they handled their memory. Generally game developers frown upon garbage collection, so I'd love to find out if GOO
33.
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by
jefftime
9y ago
Do you happen to have a link to that interview? I'd love to read about it
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by
jefftime
9y ago
You are correct. There are a couple chapters on some of the techniques in Quake such as BSPs, surface caching, lighting, etc.
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jefftime
9y ago
Michael Abrash's Black Book is a very enjoyable read. The material is oriented towards a much lower level than people are working with today, but there's some great information in there. I feel that it does a good job of teaching
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by
jefftime
9y ago
This didn't fix the compilation errors for me. I can set my own no_mangle pub extern `_Unwind_Resume` function (without declaring it a lang_item) and fix the undefined reference that way, but I'm pretty sure that's not how on
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jefftime
9y ago
I just whipped this up yesterday to test if I was still having the same issues. Debug fails to build with a linking error "undefined reference to `_Unwind_Resume`". Release build works fine. I'm using rustc 1.25.0-nightly on
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by
jefftime
9y ago
Even specifying `eh_unwind_resume` as a lang item gives me a linking error in debug builds.
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by
jefftime
9y ago
Perhaps it's just an issue of me not being educated enough with this kind of low-level Rust. Setting panic to abort in the cargo config did indeed fix `eh_personality` being undefined, but `eh_unwind_resume` still seems finnicky. Build
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by
jefftime
9y ago
I tried exploring no_std Rust recently, and found it to be quite frustrating. After just using a Result type I was getting errors of things like `eh_unwind_resume` being undefined. Toggling LTO rectified my problems but didn't give me