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jcupitt
searching PlanetScale…
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31.
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by
jcupitt
4y ago
Firefox has had basic support behind a flag for a good while, but it needs some work -- their code is missing things like transparency and colour profiles. Sadly mozilla have laid off a lot of their dev team and they don't have much ca
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jcupitt
4y ago
libvips has had libjxl support for a couple of years now, including in our fuzzing and build systems. Everything is pretty much ready to roll, and would have brought support to downstream projects and users like sharp, ActiveRecord, imagina
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by
jcupitt
4y ago
Yes, nip2 workspaces are DAGs, like node graph interfaces. The spreadsheet comparison was originally there to help introduce the interface to a less technical audience. nip2 was written in the 1990s when this stuff was less widespread. I do
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by
jcupitt
4y ago
Hi electroly, thanks for the tip!
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by
jcupitt
4y ago
Yes, nip2 has a no-GUI batch mode. You can make a workspace interactively that does some task, then run it with something like: nip2 -bp --set 'Workspaces.process.A1=Image_file "fred.jpg"' --set main=Workspaces.process.A
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by
jcupitt
4y ago
I'm glad it's useful!
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by
jcupitt
4y ago
Thank you! (the money is in the envelope on your desk)
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jcupitt
4y ago
I suppose it's only a spreadsheet in a very broad sense: a set of formula which refer to each other, and which are updated automatically on any change. You can't have circular references to the top level, but you can do recursive
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by
jcupitt
4y ago
Yes, I based it partly on visual programming system that Canon made back in the 90s. I loved the interactive development, but I really disliked that style of visual programming. Lines between boxes seems very hard to reason about, to me. ni
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by
jcupitt
4y ago
nip2 has `.ws` files for storing workspaces (just a big chunk of XML), and `.def` files for its own scripting language. The nip2 scripting language is also very odd: it's something like dynamically typed Haskell, but with classes. You
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jcupitt
6y ago
Hey, thanks! I think I liked the idea of being tiny in a huge void, so the ship is small and only accelerates very slowly. It has a couple of fun secret keys: - hold "P" for slo-mo (handy for debugging) - hold "I" for a
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jcupitt
6y ago
Everyone has done one of these, but I can't resist posting the asteroids clone I wrote to teach myself webgl: http://jcupitt.github.io/argh-steroids-webgl It works on phone (touch to fire, hold to accelerate), desktop