Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
jayd16
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
47 ms
·
961.
▲
by
jayd16
1y ago
Good stuff. If that excites you, check out Roslyn source generators too.
962.
▲
by
jayd16
1y ago
The ratings are really all over the place. Jshell is a 6/10? What is the rubric?
963.
▲
by
jayd16
1y ago
The weight means diminishing returns, which makes it even more expensive. If you cut the weight, you do get a cost reduction.
964.
▲
by
jayd16
1y ago
"Windows' <integrated VM> for Linux" makes some sense.
965.
▲
by
jayd16
1y ago
You're saying a periodic VRR stutter is a shader compiler issue?
966.
▲
by
jayd16
1y ago
Imagine living in a reality where the studio exec picks the engine based on getting screenshots 3 years later when there's something interesting to show. I mean, are you actually talking from experience at all here? It's really mo
967.
▲
by
jayd16
1y ago
There's likely still room to go super wide with CPU cores and much more ram but everyone is talking about neutral nets so that's what the press release is about.
968.
▲
by
jayd16
1y ago
I think this is probably on the docket. Epic seems to be in a push to offload a lot of animation work to more cores. The industry is going that way and that was a big topic at their last conference.
969.
▲
by
jayd16
1y ago
Ratchet and Clank is a good one too.
970.
▲
by
jayd16
1y ago
Looks different. But for quick previs before the bake, this is done.
971.
▲
by
jayd16
1y ago
Devs get paid either way, consumers just pay for more dev waiting instead of more game.
972.
▲
by
jayd16
1y ago
I don't know, I think it's conceivable that you could get much much better results from a custom upscale per game. You can give much more input than a single low res frame. You could throw in motion vectors, scene depth, scene nor
973.
▲
by
jayd16
1y ago
They're both great engines. They're popular and gamers will lash out at any popular target. If it was so simple to bootstrap an engine no one would pay the percentage points to Unity and Epic. The reality is the quality bar is in
974.
▲
by
jayd16
1y ago
You still don't get it. It's just not possible to ship a precompilation of every shader permutation for every supported hardware permutation.
975.
▲
by
jayd16
1y ago
You know the hardware for console so you can ship precompiled shaders. Can't do that for PC so you either have long first runs or stutter for JIT shader compiles.
976.
▲
by
jayd16
1y ago
It's all about nerual spores https://youtu.be/NyvD_IC9QNw
977.
▲
by
jayd16
1y ago
It doesn't change the geometry, it just changes the lighting to give that appearance.
978.
▲
by
jayd16
1y ago
This assumes a static market but higher energy density means more range and more use cases, right?
979.
▲
by
jayd16
1y ago
Agreed. It exemplifies what parallelism is on the table but also how many more guarantees need to be enforced to get it. You're almost swinging the pendulum back to a fixed pipeline and I don't think you can get that for free.
980.
▲
by
jayd16
1y ago
Sure there's work you can throw into ECS but its a paradigm shift that is not implicit and also highlights how much doesn't work.
981.
▲
by
jayd16
1y ago
I guess you can argue that instruction reordering, SMT/Hyper-threading are already eating the easy wins there. And as you said, it seems like the gains taper off at 2x. I'm not sure why games would be a good target. They're
982.
▲
by
jayd16
1y ago
Yeah but they're a crappy shape for A LOT of tasks. It's not ideal but it's a versatile solution.
983.
▲
by
jayd16
1y ago
Can we just slap some arms on a washer/dryer combo unit if we think that'll work? We skip having to design bi-pedal balance, increase the power envelope, and greatly reduce scope and cost. Surely there's a market for an appl
984.
▲
by
jayd16
1y ago
Talking about the thinness of a humanoid, maid robot is pretty hilarious.
985.
▲
by
jayd16
1y ago
I'd watch that game show.
986.
▲
by
jayd16
1y ago
There have always been things that sucked. The difference, in my mind, is that we now dismiss the idea quality ever existed, an impossible hypothetical.
987.
▲
by
jayd16
1y ago
What part of that is inconsistent with what I said? Over a long period of time, including 20 years ago, the trajectory of cultural value has been going from consistency to usually acceptable but at least it's cheap. It wasn't sta
988.
▲
by
jayd16
1y ago
20 years ago, you could consistently pick up a phone, get a dial tone, and then call a human to solve a problem. Sure, plenty of stuff didn't work. The issue is we're not bothering to make anything that does. It's a clear c
989.
▲
by
jayd16
1y ago
That's $3M down but what's the likely upside? Is it a net gain?
990.
▲
by
jayd16
1y ago
This comment feels pretty high emotion for how much it didn't seem to actually read what was written.
More ›