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janosdebugs
searching PlanetScale…
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91.
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janosdebugs
3y ago
We tried, the source code DLC has a full touch interface, but we ran into a Godot issue when doing the testing in the Google Play Console where we'd have to switch back to the GL renderer which, unfortunately, makes the game unplayable
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janosdebugs
3y ago
It's working now, but it may have been a hug of death indeed. The website is running on a tiny server as it usually doesn't get a whole lot of traffic. :)
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janosdebugs
3y ago
LOL small world indeed. :D
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janosdebugs
3y ago
Hey, just noticed your comment about OSX above. If you bought the source code DLC and you are having trouble downloading the source on Mac, please drop us a mail: make@something.pink We are just now trying to figure out a short-term solutio
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janosdebugs
3y ago
@SingAlong thanks for the email, we responded, please check your mail.
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janosdebugs
3y ago
We'll upload it here today or tomorrow: https://www.youtube.com/channel/UCXF--ktsN0t97W9R0GN6_3Q
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janosdebugs
3y ago
That is accidental and we actually didn't even realize. :D
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janosdebugs
3y ago
Yes, I have 5+ hours in it on the Deck. The only thing worth mentioning is that the in-game key bindings menu works slightly better than the Steam overlay because we didn't integrate Steam Input.
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janosdebugs
3y ago
Thanks for the feedback, we were debating this a lot.
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janosdebugs
3y ago
Once the game makes enough money, we might reinvest into a Mac to ship it for that platform, too.
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janosdebugs
3y ago
If it was buildable from source, I would buy a source code DLC for a great many games. However, I imagine that would not be possible for a lot of games because their engine is proprietary and their legal department would have something to s
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janosdebugs
3y ago
Oh wow, that's not good. We'll get in touch with Steam support and see if we can do anything about that. Would you mind dropping us an e-mail to make@something.pink so we can contact you when we sort this out?
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janosdebugs
3y ago
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), an
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janosdebugs
3y ago
Had a good laugh. Now that you mention it, we can't quite decide ourselves.
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janosdebugs
3y ago
We used GDScript, more than 5000 lines of it.
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janosdebugs
3y ago
We did send it to a few, haven't received any replies yet. Do you have any in mind?
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janosdebugs
3y ago
Not really, we're old but not quite there yet. :)
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janosdebugs
3y ago
We don't have a Mac and couldn't justify the cost of getting one for now. It's not just Godot, we also have to compile the C++ gdextension and we also want to only release on platforms we have actually tested the game on. (Th
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janosdebugs
3y ago
Wow, that is really valuable feedback, I suppose we should rework the trailer to work without voice-over too. Thank you!
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janosdebugs
3y ago
Good luck! We learned a lot simply from the process of releasing the game. Wish we had done it earlier since now we feel ready for slightly larger projects and know we can push it over the finish line.
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janosdebugs
3y ago
Thank you! Apart from the Godot engine and the Rubik font (which are correctly attributed with detailed licenses in the game in the "Credits" section), we made everything in the game ourselves (code, graphics, sounds, music). The
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janosdebugs
3y ago
We were debating this exact thing back and forth and decided for the current price based on expected playtime. By now, I have 10+ hours in the game, but you can beat the game to level 80 in roughly 4 hours, which equates to 1$/hour or
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janosdebugs
3y ago
Can't speak to Godot 3, but v4 has some infuriating bugs, unfinished features and idiosincracies. The interaction between scenes and code caused us to lose data more times than we can count and the dev team seems to be completely overw
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janosdebugs
3y ago
BabylonJS indeed. We had a tutorial up on our previous YouTube channel, if there's interest, we'll reupload it.
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janosdebugs
3y ago
You just made our day, we were laughing do hard. :D
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janosdebugs
3y ago
I did, and I'm wondering if you can reclaim VAT cross-border at all if you didn't get a 0% invoice in the first place.
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janosdebugs
3y ago
Having a business in Europe is significantly more complicated than in the US with lots of rules to follow. France seems to be especially strict if your business expenses need to be on a separate accout, that isn't the case in other EU
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janosdebugs
3y ago
Why would you need to reclaim VAT? If you are a business and have a VAT ID, the seller should invoice you with 0% if it's a cross border sale and you need to report it to your government (reverse charge).
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janosdebugs
3y ago
It also doesn't make much sense from a productivity standpoint. Whenever I did on-call, it would obviously disrupt my sleep schedule and my work performance the next day would be... suboptimal. Follow the sun makes much more sense.
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janosdebugs
3y ago
I can confirm this, I have a mail server with extremely low, non-bulk mail traffic and without SPF/DKIM/DMARC nothing works. Even with, Gmail started rejecting mail (probably noisy neighbor), so the only way around that was to use
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