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iTokio
searching PlanetScale…
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8 ms
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61.
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by
iTokio
2y ago
And stable fast 3D main point wasn’t quality but speed.
62.
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by
iTokio
2y ago
Yes, my son is really named BOB,FEE: -999999999.99
63.
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The greening of planes, trains and automobiles
(knowablemagazine.org)
2 points
by
iTokio
2y ago
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0 comments
64.
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by
iTokio
2y ago
Have a look at line bender’s projects https://linebender.org/ They are based on this work, Vello is the vector graphic rendering library and Xilem a high level ui framework.
65.
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by
iTokio
2y ago
Words have meanings, you can’t call AI generated meshes, “Artist created Meshes” not matter how good you think your results are. Beside good topology is dependent on the use case, it’s very different if you are doing animation, a 3D print,
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by
iTokio
2y ago
> I'm confident that June (or some derivative language) will find its way to the gamedev world in the near future The repo has been archived and now is unmaintained: https://www.sophiajt.com/following-new-paths-ahead
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by
iTokio
2y ago
Luau from Roblox is gradually typed and has great support
68.
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Making a Postgres query 1k times faster
(mattermost.com)
12 points
by
iTokio
2y ago
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0 comments
69.
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by
iTokio
3y ago
Is there a robust generic solution already existing? To launch multiples processes, load balance and automatically restart if one crash..
70.
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by
iTokio
3y ago
Is this feature even possible? How can the database unravel a complex queries with derived data to minimal updates from its normalized parts? The easy way is to rebuild everything if any “from table” as been modified. The manual way is to c
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Process Spawning Performance in Rust
(kobzol.github.io)
1 points
by
iTokio
3y ago
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0 comments
72.
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Implementing Closures and Monads in Zig
(zig.news)
4 points
by
iTokio
3y ago
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0 comments
73.
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by
iTokio
3y ago
That multi tier compiler architecture is a marvel of engineering but I wonder if the added complexity and surface for bugs and security issues has been seriously considered?
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by
iTokio
3y ago
TLDR: - OOM will swap or trigger the OOM killer but Linux might try to reclaim memory from caches before and slow down (using a cgroup limit solved this). - glibc malloc can easily cause memory fragmentation with many threads (switching to
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by
iTokio
3y ago
> affordable commodity hardware, like a single server with 4x NVIDIA A6000 or 8x NVIDIA 3090 GPUs I need to seriously revise my definition of affordable commodity hardware
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by
iTokio
3y ago
From the GitHub repo: > Thanks to its low latency and small memory footprint, VectorDB is used to power AI features inside Kagi Search.
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by
iTokio
3y ago
> Memory is different because it is non-compressible - once you give memory you can't take it away without killing the process
78.
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by
iTokio
3y ago
There is also Brillant that has a very polished interactive course: https://brilliant.org/courses/statistics/
79.
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by
iTokio
3y ago
1998
80.
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by
iTokio
3y ago
ChatGPT
81.
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Fine-tuning 20B LLMs with RLHF on a 24GB consumer GPU
(huggingface.co)
3 points
by
iTokio
4y ago
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0 comments
82.
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Fine-tuning large language models on consumer hardware
(huggingface.co)
2 points
by
iTokio
4y ago
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0 comments
83.
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by
iTokio
4y ago
a11y There are efforts to support a cross platform accessibility library: https://github.com/AccessKit/accesskit
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by
iTokio
4y ago
The shorthand method use case is declarative UI code, an important use case for scripting languages (flutter also changed Dart syntax for this)
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StyleGAN-T: Unlocking the Power of GANs
(sites.google.com)
3 points
by
iTokio
4y ago
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1 comments
86.
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by
iTokio
4y ago
TL;DR: GANs achieve state-of-the-art results in fast text-to-image synthesis.
87.
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by
iTokio
4y ago
They do. A very detailed article was posted not long ago : https://acko.net/blog/the-gpu-banana-stand/
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by
iTokio
4y ago
And then you realize that sometimes it has become even worse due to tcp head of line blocking and you move to udp and build a worse version of http3
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by
iTokio
4y ago
What’s your take on meta learning?
90.
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by
iTokio
5y ago
Reading the source code is very helpful if you are an experimented programmer that already grasped the basics of the language. It helps you to see what are the idioms, what does optimized production code look like. Compare C++ and Go std li
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