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hopfog
searching PlanetScale…
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31.
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by
hopfog
4y ago
Yeah, I thought I could pull that off but in the end I was naive thinking I could solve it with mechanics. The idea was that I would never need to ban anyone, ever. However, even with thousands of players playing the game as intended just o
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hopfog
4y ago
I run a free browser game where you can start playing immediately, no registration required. The game has a big sandbox element where you can build and paint on the world map. Naturally I've attracted trolls doing everything in their p
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hopfog
4y ago
I implemented an AMM in my multiplayer game (nothing to do with cryptocurrencies) for players to trade one resource for another. They can always buy/sell into the AMM even at low activity as long as there's liquidity. It's al
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by
hopfog
5y ago
A similar thing happened to me a few years ago when calling the Swedish equivalent (112). As soon as the operator picked up the dialer just crashed and there was no trace of the call in the log. I did this three times before switching to a
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How we built an auto-scalable Minecraft server for 1000+ players
(worldql.com)
401 points
by
hopfog
5y ago
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142 comments
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hopfog
5y ago
I also used to live in an apartment right next to it (white building with red roof on the left in second picture) and yes, it was loud. The first times it felt like an earthquake but I quickly got used to it and the view was worth it.
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Fe – The next generation smart contract language for Ethereum
(fe.ethereum.org)
1 points
by
hopfog
5y ago
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0 comments
38.
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hopfog
6y ago
It's called Canvas Legacy. The game is pretty dead right now since most players are waiting for the major patch I'm releasing at the end of the month.
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by
hopfog
6y ago
I've been working on the game for years and used to have a pretty big community that I only communicated with through the in-game chat. Then life got in the way and the server was down for two years which meant I lost most players (I d
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hopfog
6y ago
That's a great idea. For next patch I'm actually making a Discord integration that will post major game events to a channel so it would be pretty trivial to set up. Thanks!
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by
hopfog
6y ago
I have this problem. I run a small MMORPG and I'm known for being very hands-on with my community both in the game and on Discord. It's a great selling-point and I think my players really appreciate me answering all their feedback
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hopfog
6y ago
I created a game where that was the monetization strategy. You accumulated dynamites in the game by doing PoW with your browser. It also worked as a bot fighting technique since it was a multiplayer game. The income was abysmal and it never
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hopfog
7y ago
This chart is just getting crazier and crazier: https://pbs.twimg.com/media/EUmW1PgXYAEdggm?format=png&name=...
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hopfog
7y ago
To get an idea how it would be to "wake up" to all this I've found clips from Big Brother pretty interesting: https://www.youtube.com/watch?v=z6vwVUYmv7I I even think there are some countries where they still
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hopfog
7y ago
Just to illustrate how absurd this number is: https://pbs.twimg.com/media/EUCTISVXQAcIKEb?format=png&name=...
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hopfog
7y ago
At my previous job we had a dormant bid server hooked up to MoPub for months, receiving hundreds of bid requests a second that we just dropped or replied "no bid" to.
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hopfog
7y ago
Side project but will actually go almost full-time indie developer now in February and continue my regular job as a part-time consultant. Really stoked about it! It doesn't require much maintenance and I'm running it on the lowest
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by
hopfog
7y ago
I run a small MMORPG and I'm considering open-sourcing the whole thing but the code is a complete mess. The source code of VVVVVV is a work of art in comparison. What holds me back are 1. I'm ashamed to reveal the monstrosity 2. I
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Show HN: Rewax – PoC of the web framework I want
(github.com)
1 points
by
hopfog
7y ago
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0 comments
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hopfog
7y ago
I have an interesting Yakuza story that I want to share: One of my Japanese friends used to work for the Yakuza (without being a member). His job was to play Pachinko at rigged machines. The way Pachinko works is that every day some machine
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hopfog
8y ago
Dungeon Warfare is a really refreshing take on Tower Defense. I can highly recommend it. Works good on mobile as well.
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hopfog
8y ago
It reminds me of the battles that take place in one of my drawing sites. You can see the fight in action here (in the room one down and one right from the center, especially the first 30 seconds): https://www.youtube.com/wat
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hopfog
8y ago
I built my startup while keeping my job until it was impossible to sustain. I tried really hard to make it work as long as possible. At the time I quit my job the startup was profitable and growing really fast. A few months later we started
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hopfog
8y ago
Pretty sure it was sarcasm.
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hopfog
9y ago
The actual miner is using WebAssembly so I don't know if it's even possible to deobfuscate in a sensible manner.
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hopfog
9y ago
When Coinhive was released I was really intrigued and imagined a lot of cool way of doing micropayments. I even built a multiplayer game where you had to mine in order to get in-game credits (you can find the URL in my comment history), whi
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hopfog
9y ago
Very cool! I got a 502 and "Oops! Something went wrong while submitting the form" initially though but it worked on the second try.
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hopfog
9y ago
Me too! I like this comic book adaption: https://imgur.com/gallery/9KWrH
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hopfog
9y ago
I sold my company last year and the deal came with a standard lock-up period. The company that bought us has a really bright future and I'm excited to be part of their journey so I don't mind. I'm currently working hard on in
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by
hopfog
9y ago
You're right that it's canvaslegacy.com and yes, the server is down at the moment. The screenshots on the website are from the new dungeon patch I'm working on. If you want to get a better feeling of what the game is like I r
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