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hobofan
searching PlanetScale…
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121.
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hobofan
4mo ago
Does that actually mean "freely" (as in beer) available, or it must be able for anyone to be procurred? I would assume that France, like many countries heavily rely on ISO standards, which in many cases cost some money. Or is it t
122.
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hobofan
4mo ago
Organization admins may roll out hardened Firefox settings via their MDM solution, and then based on that want to restrict usage to Firefox.
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hobofan
4mo ago
For organizations it's definitely an advandtage, as it also allows for preventing data flowing to personal accounts. Right now, any employee could knowingly or unknowingly exfiltrate data, by just connecting to e.g. the personal instea
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hobofan
4mo ago
Just to be clear, enforcing proper access control and data seperation is the job of a client (/harness), not the job of an LLM Provider (though of course the most popular clients are the first party clients for the LLM providers). Ensu
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hobofan
4mo ago
I don't think you are missing anything obvious. Entra ID doesn't support DCR, and the state of the ecosystem here is suboptimal. The typical way to do MCP OAuth is with traditional up-front registered clients. However, in practice
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hobofan
4mo ago
I'm a bit surprised that with all this, they still stuck with Chromium. We have a much less sophisticated setup in our web-access MCP server[0] where browser instances are spawned as subprocesses and the biggest win in stability, CPU a
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hobofan
4mo ago
Most optimistic outcome: Hardware & software advances keep pace; Open weights & locally runnable models keep pace with frontier (at least the open weights part seems to hold), making AI advances widely available to anyone; Individua
128.
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hobofan
4mo ago
I'm not sure what official communication you are seeing but e.g.[0][1] it was clearly stated that it would fall under that. And according to their framework of "game must stay in a reasonable playable state", of course the on
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hobofan
4mo ago
> How is LAN susceptible to DDoS? I think you're thinking of P2P, unless you're worried about your LAN buddies trolling you I guess. I didn't say that. Games don't to P2P anymore because it's susceptible to DDOS.
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hobofan
4mo ago
Yes, you are right, but that's not the part in discussion here with GP.
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hobofan
4mo ago
All hundred different microservices? And I'm sure you also want docs for how to run them all together too?
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hobofan
4mo ago
> Besides, PEAK has offline mode already built in, so no subscriptions needed. Yes, single player offline. SKG is specifically about deactivating the online/multiplayer component in games, so if PEAK were to deactivate their online
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hobofan
4mo ago
> PEAK uses P2P networking as far as I can tell. PEAK is listed as an example of using the Photon Fusion Shared Authority model[0]. AFAIK Photon Fusion doesn't allow for any proper P2P in any of their network topologies (apart from
134.
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hobofan
4mo ago
> WoW, FF14, Elder Scrolls: Online, runescape There are in total ~15-30mil paying subscriber that pay subscription fees to a single game. That's 1% of all gamers globally. But sure, let's slap a $5/month subscription fee o
135.
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hobofan
4mo ago
> > you can just make your game into a service requiring a monthly payment > > Ah, yes the simple option of "completely tank your playerbase". And gamers at large shouldn't pretend that they are going to be shelli
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hobofan
4mo ago
ARMA has famously awful netcode. Minecraft has mandatory hosted servers that are so non-trivial to host that it spawned a $XXmillion industry of third-party hosting, and first party hosting is also a paid service. Also bad netcode in the Ja
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hobofan
4mo ago
Yes, and it was an awful experience with a fraction of the playerbase. WC3 Battle.net browser is an experience that I wouldn't wish on my worst enemy. TF2 server browser, where many of the good servers were also not publicly listed and
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hobofan
4mo ago
> a LAN multiplayer mode (most match-based FPS/strategy games can do that Most match-based FPS don't do that anymore, as it's susceptible to DDOS. Whether a LAN-like mode is otherwise still feasible/acceptable by toda
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hobofan
4mo ago
> multiplayer games can very well have an offline playable LAN mode _some_ multiplayer games can, many can't, as they are using a cloud-based multiplayer backend that isn't easily replaceable (see other discussions in this thre
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hobofan
4mo ago
> they might run out of money to make the changes They may have never made any money to begin with, as they ran out of money during the development phase of the game because they were trying to comply with the regulation, and never got t
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hobofan
4mo ago
The "release them on restrictive, exploitative platforms" part of the comment excludes (depending on interpretation): any mobile platform + Steam So that excludes ~95% of addressable playerbase.
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hobofan
4mo ago
> The developers definitely have the resources to do so since they were getting money for the game There is no guarantee that they did!!! Yes, the examples we are pointing out (typical "friendslop" games from the last years) ma
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hobofan
4mo ago
There is no indication that a self-hostable alternative that to what Photon is providing is even feasible, as a lot of what they are doing includes tuning network settings, setting up CDN-like structures, etc.. Even for their enterprise off
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hobofan
4mo ago
aka "don't make games that anyone has the chance of playing"
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hobofan
4mo ago
It's reasonable to at least expect that. It's their job after all, while for any single voter there is a lower standard you can realistically hold them too and less time available to verify/debunk claims. On top of that, ther
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hobofan
4mo ago
> Smaller developers don't usually build games that require huge online components that will be hard to release to the public. Yes, they do. Small developers disproportionally have to rely on online services to make their multiplaye
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hobofan
4mo ago
So now you have shifted to goal post from "providing a simple runnable binary" (not feasible due to baked in third-party licensing) to "open sourcing the game code, so people can rewrite the game to patch the missing parts&qu
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hobofan
4mo ago
More direct democracy also makes it more attackable for misinformation campaigns (trying to offer a populist answer to complex problems).
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hobofan
4mo ago
Can't that legacy transport be blocked / not-be-peered with then? That's what usually happens with old insecure tech that is being phased out.
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hobofan
4mo ago
Those are not flaws in WASM itself, but in different WASM runtimes.
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