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hhm
searching PlanetScale…
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51 ms
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571.
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A laser experiment to show the Uncertainty Principle [video]
(youtube.com)
20 points
by
hhm
19y ago
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5 comments
572.
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Structure and Interpretation of Classical Mechanics - full book online
(mitpress.mit.edu)
3 points
by
hhm
19y ago
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0 comments
573.
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by
hhm
19y ago
He's an asshole because of the technology he choses to publish his own content? How can you say that? That's a very personal attack against a person that is making a very personal choice to publish his own content. I think you could only at
574.
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by
hhm
19y ago
I agree 100% on this.
575.
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by
hhm
19y ago
Sorry to break it to you, but your Flash website sucks. I think the author of this article is being unnecessarily mean with the author of that website. He has a point, but that's not the way to tell it IMHO.
576.
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by
hhm
19y ago
You're welcome!
577.
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by
hhm
19y ago
But even if I say this, I liked the article. I just didn't like the assumption that "don't give up" as a rule is an order of magnitude better as a rule to success than any other one.
578.
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by
hhm
19y ago
To all of those who wrote about what it takes to build a successful startup, I challenge you: is there another golden rule of startup success that trumps my Golden Rule? I don't think this is very clever. While "don't give up" is importan
579.
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by
hhm
19y ago
Kongregate is a different thing. Kongregate is for game developers, who already do games in Flash for example. I understand what he's proposing is different or is at least targeted to a different group of people (not professional game devel
580.
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John Conway and Naming as infection
(biosimilarity.blogspot.com)
1 points
by
hhm
19y ago
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0 comments
581.
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Clever trick with uninitialized memory
(research.swtch.com)
6 points
by
hhm
19y ago
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0 comments
582.
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by
hhm
19y ago
If I may ask, what were your impressions on Norvig after the interview? And on Google Research itself, apart of the recruiting stuff?
583.
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Drawing Lines
(blog.plover.com)
23 points
by
hhm
19y ago
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9 comments
584.
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Strategy Game Programming
(fierz.ch)
3 points
by
hhm
19y ago
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0 comments
585.
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by
hhm
19y ago
Isn't any bank the same if you use a credit card like Visa? Is BBVA well known in USA?
586.
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by
hhm
19y ago
Many people consider "writing a postmortem of the product" part of the game development process, even though not all those do. In any case, I don't think it's a GDM-only phenomenom.
587.
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by
hhm
19y ago
of research Google's director of research mentioned You were interviewed directly by Peter Norvig?
588.
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The 50 Best Robots Ever
(wired.com)
1 points
by
hhm
19y ago
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0 comments
589.
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John Carmack on id Tech 6, Ray Tracing, Consoles, Physics and more
(pcper.com)
4 points
by
hhm
19y ago
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0 comments
590.
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Relativistic Asteroids: prepare to be blown away
(referencegames.com)
4 points
by
hhm
19y ago
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2 comments
591.
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Hacking implanted defibrillators: shockingly easy
(arstechnica.com)
1 points
by
hhm
19y ago
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0 comments
592.
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Nerve-tapping neckband allows 'telepathic' chat
(technology.newscientist.com)
1 points
by
hhm
19y ago
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0 comments
593.
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Television Will Rot Your Brain (a math problem)
(cornellmath.wordpress.com)
4 points
by
hhm
19y ago
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0 comments
594.
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by
hhm
19y ago
No, it's actually used. In this article the creator of Python talks about it: http://www.artima.com/weblogs/viewpost.jsp?thread=4829
595.
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Bjarne Stroustrup comments on C++
(research.att.com)
3 points
by
hhm
19y ago
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0 comments
596.
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What are worthwhile problems: Feynman's moving letter
(scienceblogs.com)
75 points
by
hhm
19y ago
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13 comments
597.
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by
hhm
19y ago
Very interesting reply; you are right of course.
598.
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by
hhm
19y ago
Maybe what sigstoat wanted to say is that telling so much detail about that could be a sign that he doesn't know much about it. You don't talk about loops all the day when talking about programming, as they are the fundamentals any decent p
599.
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by
hhm
19y ago
Thanks a lot for your reply; I'm starting studies on maths and I was very interested on this.
600.
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by
hhm
19y ago
I "half" agree. It doesn't take a genius, but it surely takes a lot of effort, intention and of course, some intelligence too. Without those, there is no way you can teach maths, or history or anything else without making them boring and st
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