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hcs
searching PlanetScale…
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45 ms
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481.
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by
hcs
9y ago
Is there really a reporter named Robert Digitale on the analog tech archive beat?
482.
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Silicon Zeroes – Build Hardware. Solve Puzzles
(store.steampowered.com)
1 points
by
hcs
9y ago
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0 comments
483.
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hcs
9y ago
I'm reminded of the work that was done to reverse engineer the Intel ME 11 [1], it was compressed with an unknown Huffman code which the team was nevertheless able to recover somehow. And that was with variable-length words! [1] http:
484.
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hcs
9y ago
Sorry about that, it works OK on my iPad and in the iOS simulator, if you want to help me debug your system drop me a line!
485.
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hcs
9y ago
Thanks! A big part of the idea is representing data flow, I don't think that makes as much sense with a concatenative language where things are irregularly moving on and off the stack. You'd have to show the relation of words to t
486.
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by
hcs
9y ago
Good catch, it shouldn't be possible to drag the white sqaures ("handles") any direction but up.
487.
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Show HN: A touch interface for tree editing
(github.com)
17 points
by
hcs
9y ago
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9 comments
488.
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Show HN: PrograMaze – Machine code puzzle
(gashlin.net)
3 points
by
hcs
9y ago
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0 comments
489.
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hcs
9y ago
Thanks! There's no real optimization, everything is just done from the bottom up: a box is large enough to contain its rows, rows are large enough to contain their "cells" (which are just the boxes the next level down). There
490.
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by
hcs
9y ago
If you want to use it now I can slap on whatever license you'd like, it's just a first test so I haven't thought about the "real thing" yet.
491.
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hcs
9y ago
I've got a fairly large example [1] in place now, 128 nodes directly under the root, it is the proof assistant from The Little Prover [2]. I hacked at this a bit to get the framerate usable. Make of it what you will, I find it neat but
492.
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by
hcs
9y ago
Thanks! If you can point me to a good structure I'd like to try coding it up in this system, category theory has mostly gone over my head so I'm not sure what you're thinking of. If it's large I might finally have to sta
493.
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by
hcs
9y ago
Testing with more nodes is definitely on the horizon, that's the main reason for the zoom (besides being visually interesting). Can you suggest a good data set? You may have to tap on the text box to get the edit to work and engage you
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Show HN: Ecola – touch screen tree editor with hierarchical zoom
(github.com)
46 points
by
hcs
9y ago
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14 comments
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hcs
9y ago
Coincidentally I just started working on an editor for touch screens that relies on displaying nesting like this. I also worked on a syntactic zoom which I'm sort of proud of, but don't know how practical it could be yet. Editing
496.
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by
hcs
9y ago
Interesting, so many analyses of these structures! One more that I don't think was reachable from the article is on the blog These Heterogenous Tasks: https://heterogenoustasks.wordpress.com/2015/01/26/st
497.
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hcs
9y ago
Smith, "A Source Book in Mathematics" https://archive.org/details/sourcebookinmath00smit Contains the writings by Leibniz and Pascal on calculating machines.
498.
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hcs
9y ago
Tarjan, "Depth-first search and linear graph algorithms" http://www.cs.ucsb.edu/~gilbert/cs240a/notes/TarjanDFS.pdf
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hcs
9y ago
Sutherland, "Sketchpad: a Man-Machine Graphical Communication System" http://worrydream.com/refs/Sutherland-Sketchpad.pdf
500.
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hcs
9y ago
von Neumann, "First Draft of a Report on the EDVAC" Mimeograph: https://archive.org/details/firstdraftofrepo00vonn/ Retypeset: https://archive.org/details/vnedvac/
501.
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by
hcs
9y ago
What do you mean?
502.
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Show HN: Binary addition sokoban
(puzzlescript.net)
2 points
by
hcs
9y ago
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0 comments
503.
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by
hcs
9y ago
I don't see why "having to settle for macrostates" is anything more than the observation that we use heuristics. Maybe because I don't understand your statement "our brains and bodies do have an artificially imposed
504.
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by
hcs
9y ago
4D Toys is now available for non-VR PC, I just noticed this tweet from the author: https://twitter.com/marctenbosch/status/871073480573202432
505.
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hcs
9y ago
I suspect the important point is that rotations cycle around (keep rotating and you come back to where you started)
506.
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hcs
9y ago
Miegakure did something similar where it showed a shadow of the 3D space immediately adjacent to the currently visible slice. I think he since removed that, so I expect he must have experimented with something similar in 4D Toys and decided
507.
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hcs
9y ago
If you 4D print a tesseract, I would suspect you of witchcraft.
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hcs
9y ago
I considered linking to the game's site at http://4dtoys.com/ , but this blog post introducing it has more design details that I think will interest HN.
509.
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4D Toys: a box of four-dimensional toys
(marctenbosch.com)
575 points
by
hcs
9y ago
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138 comments
510.
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by
hcs
9y ago
Very interesting, thank you! The father (Mark Engelberg) also designed a mass-market programming board game/puzzle, Code Master [1], which seems neat. I just grabbed a copy at Target. [1] http://www.thinkfun.com/product
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