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havercosine
searching PlanetScale…
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61.
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Show HN: Retro style educational video game (maths)
(pledu.co)
3 points
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havercosine
4y ago
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0 comments
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havercosine
4y ago
Hi Hacker News Community, I want to showcase game-based learning courses for mathematics. You can try this Trigonometry top-down shooter game (linked in the post) that gives much better intuition about how Trigonometric ratios work. Another
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Show HN: Game Based Interactive Learning for Maths
(pledu.co)
5 points
by
havercosine
4y ago
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1 comments
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havercosine
4y ago
You might be asked why a lot. And sometimes, I think, the best answer is 'because I can and I want to', as your article perfectly answers it. Being too utilitarian early in a project is sometimes useful but large, audacious bets d
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havercosine
4y ago
I actually agree with this take! Deep learning models shine in problem domains where the gap between the data representation to the way how humans parse it is large. In images, for example, we just have RGB matrix but what human vision does
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havercosine
4y ago
This looks nice! Great work. If anyone is interested in learning how graphics rendering works under the hood without too much scaffolding, there's a great course at https://pikuma.com/courses/learn-3d-computer-grap
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havercosine
4y ago
What I'd say is, choose based on your goal. If you are an experienced game developer who wants to get an RPG game out there fast then use specialised tools like this. For general purpose game development, Godot will give you better mil
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havercosine
4y ago
I second this. The variety on itch.io is a godsend. Godot is flexible enough that you can work with most of the assets available on itch. My experience is mostly with 2D and isometric games, but it was straightforward to import assets downl
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havercosine
4y ago
Lockhart wrote another book, called measurement, with a different scope. It covers Geometry and Calculus in his whimsical style. It can give you many aha moments.
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havercosine
4y ago
This is a nice recommendation! The chapters on circles and Trigonometry were amazing. But, man, it takes a lot of patience to slog through the dialogues.