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hardmaru
searching PlanetScale…
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72 ms
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781.
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Solar-powered plane completes journey across Pacific Ocean
(phys.org)
1 points
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hardmaru
11y ago
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0 comments
782.
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Five Nights in Pyongyang: Inside the Secret Brothel of North Korea’s Elite
(eastasiatribune.com)
3 points
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hardmaru
11y ago
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2 comments
783.
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The Frog of CIFAR 10
(blog.otoro.net)
1 points
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hardmaru
11y ago
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0 comments
784.
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hardmaru
11y ago
It's very interesting you bring this up, Canjie (倉頡) was the first Chinese input method I learned, and I didn't know it was designed to run within disk+memory limitations. To this day, I think it's still the best input metho
785.
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hardmaru
11y ago
A blog post on how this algorithm works: http://blog.otoro.net/2015/12/28/recurrent-net-dreams-up-fak...
786.
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Show HN: Neural Net Writes Fake Kanji in Your Web Browser, Stroke-By-Stroke
(otoro.net)
16 points
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hardmaru
11y ago
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3 comments
787.
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hardmaru
11y ago
Hi Can you clarify the difference between autodiff and symbolic diff? Thanks
788.
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hardmaru
11y ago
Maybe this can be another machine learning problem.
789.
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hardmaru
11y ago
The problem with this particular algorithm is that I needed to have a lot of data to make it sort of work. I'm not sure how your AI was trained to play that game, sounds like a difficult problem-
790.
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hardmaru
11y ago
Is that why the shape of the fake pen for that Bimoji Kanji Writing NDS video game shaped like a brush?
791.
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hardmaru
11y ago
We were actually sort of discussing this a short while back https://twitter.com/hardmaru/status/676067023655337984
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hardmaru
11y ago
Cool, I wonder how difficult it would be to extract all of the stroke data. LINE would probably not put the data on github..
793.
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hardmaru
11y ago
I reproduced an English handwriting generation experiment in the previou post. http://blog.otoro.net/2015/12/12/handwriting-generation-demo...
794.
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hardmaru
11y ago
maybe I went too far with the cultural jokes compared to typical papers written on machine learning- I meant no harm, hopefully I didn't offend too many! I love living in Japan, and everything about Japanese culture (even Japanese comp
795.
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hardmaru
11y ago
my grandfather would turn over in his grave if he saw my Chinese handwriting too :)
796.
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hardmaru
11y ago
Hi Kuschku Can you let me know the resolution of your device? I'm trying to play around with the CSS for blog.otoro.net, and trying to find a good balance for different resolutions. Thanks
797.
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hardmaru
11y ago
Yeah reinforcement learning and policy gradients can possibly attack the same problem. Although for a simple task like this demo, I stand by simple conventional neuroevolution as they would work best and are easy to train as the nets are qu
798.
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hardmaru
11y ago
Yeah, I can make them have 16 but it slows things down esp on mobile phones.
799.
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hardmaru
11y ago
I guess (1) or (2) would depend on the culture that gets evolved :)
800.
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hardmaru
11y ago
The network would be too small to develop this complex behavior. I had to balance between having it run well in js and the computation complexity of each creature.
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hardmaru
11y ago
I would love to see the youtube for that too :) Are you sure you were not also stoned
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hardmaru
11y ago
Thanks for the feedback, I'll need to change around the CSS later.
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Show HN: Neurogram – Creating art by evolving neural networks in Javascript
(blog.otoro.net)
7 points
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hardmaru
11y ago
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0 comments
804.
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Show HN: Critters with neural net brains coevolve to survive killer planks in JS
(otoro.net)
65 points
by
hardmaru
11y ago
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5 comments
805.
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hardmaru
11y ago
Hi This post outlines a version that doesn't start pre-trained http://blog.otoro.net/2015/05/13/neural-slime-volleyball-evo...
806.
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hardmaru
11y ago
cool! Let's talk further offline later- I would be interested to know what you end up doing with it, and pick your (biological) brain for ideas. Ping me on Twitter message later-
807.
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hardmaru
11y ago
Thanks for the references So you think basically recording human actions (possibly in some feature extracted way) in part of the 'replay memory' for DQN would work well? I have also been reading about deepmind's recent survey
808.
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hardmaru
11y ago
Posted a small write up here with regards to the evolution setup used: http://blog.otoro.net/2015/05/13/neural-slime-volleyball-evo...
809.
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hardmaru
11y ago
The creatures evolved much faster! If you run the training demo at http://otoro.net/planks/training.html I noticed that after 50-100 generations they develop insect like characteristics. But for the slime agents, they
810.
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hardmaru
11y ago
I should have done a better job for the ball dynamics Perhaps the easy version is more suitable for the kids http://otoro.net/slimevolley/easy.html Thanks for the feedback it is very helpful.
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