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hardmaru
searching PlanetScale…
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721.
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Show HN: I trained a neural network to write Kanji
(otoro.net)
166 points
by
hardmaru
8y ago
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29 comments
722.
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Building a Simple Self-Driving Car Simulator
(pointersgonewild.com)
2 points
by
hardmaru
8y ago
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0 comments
723.
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by
hardmaru
9y ago
I signed it.
724.
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Reproducing UberAI's “Deep Neuroevolution” AI Paper
(towardsdatascience.com)
2 points
by
hardmaru
9y ago
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0 comments
725.
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hardmaru
9y ago
> How did you get into contact with Schmidhuber for co-authoring? What stage was the research at when he joined? The first time I discussed this topic with Jürgen Schmidhuber was at NIPS 2016, when he gave a talk about "Learning to
726.
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hardmaru
9y ago
I'm familiar with the works of Andy Clark. In particular, I found parts (but not all) of "Being There" and "Supersizing the Mind" to be interesting to read, although he does ramble on sometimes. There's an inte
727.
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hardmaru
9y ago
Thanks for pointing out this paper. We are not aware of this paper, as it was published only a few weeks before our publication date. Upon going through this paper, it seems like it is an extension of "Imagination-Augmented Agents for
728.
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hardmaru
9y ago
Thanks! We did try feeding both the "cell" of the LSTM in addition to the hidden state of the LSTM and the latent vector into the controller, and this works better. We discussed this in the Appendix section. I would still encourag
729.
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hardmaru
9y ago
Hi, thanks for the feedback! Honestly we didn't intend to over-hype the results. We took the terms from existing works that we knew: 1) Alex Graves on Hallucination with Recurrent Neural Networks, a 2015 lecture at the University of Ox
730.
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hardmaru
9y ago
Hi, I'm one of the authors of this paper ( https://arxiv.org/abs/1803.10122 , https://worldmodels.github.io ). Happy to answer any questions you may have.
731.
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hardmaru
9y ago
Hey sabertoothed, If you are planning on training a generative model on vector graphics data, in a sequence-to-sequence style (like sketch-rnn), you might find it difficult for an encoder to capture all of the spatial elements in a coherent
732.
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Recurrent Neural Network Tutorial for Artists (2017)
(blog.otoro.net)
141 points
by
hardmaru
9y ago
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8 comments
733.
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Deep Painterly Harmonization
(github.com)
3 points
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hardmaru
9y ago
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0 comments
734.
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A birds-eye view of optimization algorithms
(fa.bianp.net)
10 points
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hardmaru
9y ago
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0 comments
735.
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hardmaru
9y ago
I want something like this on my MacBook and not the stupid touch bar.
736.
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The differences between tinkering and research (2016)
(togelius.blogspot.com)
324 points
by
hardmaru
9y ago
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129 comments
737.
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World Models
(worldmodels.github.io)
152 points
by
hardmaru
9y ago
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9 comments
738.
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Using Self-Organizing Maps to Solve the Traveling Salesman Problem
(diego.codes)
107 points
by
hardmaru
9y ago
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35 comments
739.
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hardmaru
9y ago
The next article in the series, Evolving Stable Strategies, is also up. http://blog.otoro.net/2017/11/12/evolving-stable-strategies/
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hardmaru
9y ago
This article is the first of a series of articles about the subject. The next article will be about solving more difficult problems with these methods. Stay tuned-
741.
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A Visual Guide to Evolution Strategies
(blog.otoro.net)
260 points
by
hardmaru
9y ago
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21 comments
742.
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The quest to evolve neural networks through evolutionary algorithms
(oreilly.com)
213 points
by
hardmaru
9y ago
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104 comments
743.
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Real-Time Music Generation in the Browser with Performance RNN
(deeplearnjs.org)
2 points
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hardmaru
9y ago
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0 comments
744.
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Machine Learning Glossary
(developers.google.com)
3 points
by
hardmaru
9y ago
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0 comments
745.
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Machine Learning for Creativity and Design
(nips2017creativity.github.io)
4 points
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hardmaru
9y ago
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0 comments
746.
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AI Gym Workout
(learningai.io)
4 points
by
hardmaru
9y ago
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0 comments
747.
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by
hardmaru
9y ago
Amazing this works entirely inside the web browser.
748.
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Decoding the Enigma with Recurrent Neural Networks
(greydanus.github.io)
4 points
by
hardmaru
9y ago
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0 comments
749.
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The quest to evolve neural networks through evolutionary algorithms
(oreilly.com)
2 points
by
hardmaru
9y ago
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0 comments
750.
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GPU Accelerated JavaScript
(gpu.rocks)
3 points
by
hardmaru
9y ago
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0 comments
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