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gyomu
searching PlanetScale…
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361.
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by
gyomu
1y ago
There's plenty of options, take your pick. The latest one that I've been hearing about is https://retro.app , there are others. The issue of course is that your friends won't be on it, most of them won't sign
362.
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by
gyomu
1y ago
> Strip the platforms of any and all initiative. Make them dumb pipes. Stop pretending that people want to use social media for entertainment and news and celebrities. Stop trying to turn it into interactive TV. Stop forcing content from
363.
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by
gyomu
1y ago
I think our brains as kids are very different than as adults, and like it’s a fairly unexplored area because studying kids is much, much harder than 20 somethings or older. I have a number of such weird things, the most dramatic being proba
364.
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by
gyomu
1y ago
> the S.K.I. model — Storage Kills Investment What is this? Google doesn't return anything for me...
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by
gyomu
1y ago
> Seeing Devine at StrangeLoop last year […] took a lot of mental energy! Why?
366.
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by
gyomu
1y ago
> I’ve never really understood the need to build a full fidelity reproduction of the layout systems a design is targeting. Well, you wrote why right before: > As a dev that does a lot of his own design You understand the whole, so you
367.
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by
gyomu
1y ago
That’s why we love Easter eggs, they’re a sign that the software is built by a small enough team that those cover-your-ass processes haven’t been put in place. As an indie dev, if users trust my taste enough to use my software, then I can f
368.
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by
gyomu
1y ago
> Apple has begun to transition this way too. There aren’t any designers working there This is a dumb “no true Scotsman” argument, there are undoubtedly designers working there by any stretch of the imagination. The more interesting disc
369.
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by
gyomu
1y ago
> I built something in less than 24h that I'm sure would have taken us MONTHS to just get off the ground, let alone to the polished version it's at right now Would love to see it!
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by
gyomu
1y ago
> I’ve shipped non trivial greenfield products Links please
371.
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by
gyomu
1y ago
Broadly agreed with all the points outlined in there. But for me the biggest issue with all this — that I don't see covered in here, or maybe just a little bit in passing — is what all of this is doing to beginners, and the learning pi
372.
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by
gyomu
1y ago
> However, I wouldn't be surprised if he tried to hire other devs to outsource some of his workload while he remained the interaction point with the company. What a silly waste of his time and reputation (in addition to other people
373.
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by
gyomu
1y ago
> There are a bunch of fundamental computer science problems that stand in the way, which I was schooled on in 2006 from the brightest minds in the field. For example, how do you represent arbitrary spatial relationships on computers in
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by
gyomu
1y ago
The Internet changed the nature of tourism quite a bit as well. You have to remember most people used to use services like travel agents or tours to organize things for them. Anyone who went off the beaten path and was interested in experie
375.
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by
gyomu
1y ago
The complex emergent narratives people love in Dwarf Fortress or Caves of Qud aren’t branching stories though? If the argument is “let’s build games that tell character stories as complex as Last of Us with the world building techniques of
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Reuleaux Kinematic Mechanisms Collection
(digital.library.cornell.edu)
27 points
by
gyomu
1y ago
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3 comments
377.
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by
gyomu
1y ago
People come up with complex shared narratives in multiplayer sandbox games like Minecraft/Roblox/Kenshi/etc. all the time. In the single player realm, there are games like Dwarf Fortress, Caves of Qud, Kingdom Come: Deliveran
378.
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by
gyomu
1y ago
I was not familiar with Chris Crawford other than vaguely being aware of the name. Reading this post and others on the website (like https://web.archive.org/web/20180820035048/http://www.erasma... ), it’s
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by
gyomu
1y ago
This is an interesting one. On one hand it’s hard to disagree with the statement “it should be clear what your product does in a single glance”. In fact there’s a whole meta that’s been developed around this, with well established common wi
380.
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by
gyomu
1y ago
> Now Apple has become just another cooperate entity but with design team holding sufficient political power. You’d be surprised to hear how much the political power of the design team within Apple has eroded over the last decade. Here’s
381.
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by
gyomu
1y ago
> But modern society depends on using Apps on Smartphone It doesn’t have to be that way. Why is my bank’s website close to utterly unusable in a mobile browser (crazy timeouts, popups everywhere, etc) but their app is super smooth? You c
382.
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by
gyomu
1y ago
Yeah maybe. Talk is cheap, show me the code. > Last week, I did something I’ve put off for 10 years. Built a full production-grade desktop app in 1 week. Fully reviewed. Clean code. Launched builds on Launchpad. UI/UX and performanc
383.
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by
gyomu
1y ago
It's not just the hardware constraints - it's also the training constraints, and the legibility constraints. Training constraints: you need lots, and lots of data to build complex neural network systems. There are plenty of situat
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by
gyomu
1y ago
Is there anything similar in the public iOS API?
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by
gyomu
1y ago
“Conversational delivery”
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by
gyomu
1y ago
> They're not all-perfect gods. In reality, most successful people are one trick ponies. They caught lightning in a bottle once early on that boosted their careers but that doesn't mean they're still relevant and correct w
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by
gyomu
1y ago
Alan Dye is the interface design lead at Apple, he's been there since 2006. One of the lead designers on Liquid Glass is Chan Karunamuni, who's been at Apple since the early 2010s. If you search for more of the names of the design
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by
gyomu
1y ago
Yes, but that’s more about manners and being part of a community than language skills. You can speak shit Japanese and still be involved with your local community and be accepted and appreciated, for sure.
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by
gyomu
1y ago
Maybe the least interesting question to ask. Instead: Which ones are more lucrative to work on? Which ones are more fun to work on?
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gyomu
1y ago
Heh that’s overstated. As a non Asian foreigner*, you get a lot of leeway for making mistakes when speaking Japanese, as it is somehow ingrained in the subconscious here that Japanese is very special and very complicated and a foreigner try
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