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guillaumec
searching PlanetScale…
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11 ms
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61.
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JS is a mess: List of JavaScript and web tools
(guillaumechereau.github.io)
2 points
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guillaumec
10y ago
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3 comments
62.
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Swift vs. C++: lambda functions
(blog.noctua-software.com)
2 points
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guillaumec
10y ago
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0 comments
63.
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guillaumec
10y ago
I gave up on sc when I realised there is no npv function that accept a cell range as cash flow input. I also wish it supports having different sheets per document.
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guillaumec
10y ago
The fact that all the ips are different.
65.
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guillaumec
10y ago
That's my point. This is clearly not an attack, so why would a botnet bother doing this?
66.
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Ask HN: Why would a botnet access my server like that?
2 points
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guillaumec
10y ago
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5 comments
67.
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Show HN: Spino magic screen: retro gaming on a rotative display
(spino.tech)
5 points
by
guillaumec
10y ago
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0 comments
68.
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Hacking Doom code for transparent POV display
(spino.tech)
1 points
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guillaumec
10y ago
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0 comments
69.
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guillaumec
10y ago
I made a small script that uses pattern matching to automatically parse and organise documents I get from various source (bank, clients, google, etc). It renames the docs and copy them in the right location.
70.
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Unit Tests in C with the constructor attribute
(blog.noctua-software.com)
1 points
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guillaumec
10y ago
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0 comments
71.
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Keeping notes in unformatted text files
(blog.noctua-software.com)
3 points
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guillaumec
10y ago
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0 comments
72.
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Show HN: Regdel, a text interface to ledger-cli
(github.com)
1 points
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guillaumec
10y ago
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0 comments
73.
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guillaumec
11y ago
Yes, the syntax is directly inspired by ContextFreeArt. I didn't know about Structure Synth, it looks very cool.
74.
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guillaumec
11y ago
Thanks, I just put the js in the webpage directly. That should fix it.
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guillaumec
11y ago
Author here: this is simply using a bump texture.
76.
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Show HN: Procedural Voxel Rendering in WebGL
(guillaumechereau.github.io)
141 points
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guillaumec
11y ago
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19 comments
77.
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Lambda expressions in C
(blog.noctua-software.com)
3 points
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guillaumec
11y ago
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0 comments
78.
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How I made my parallel self win the lottery
(blog.noctua-software.com)
2 points
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guillaumec
11y ago
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0 comments
79.
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Show HN: Goxel, an open-source 3D voxel editor
(github.com)
71 points
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guillaumec
11y ago
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10 comments
80.
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Show HN: Noc_vec, a single file C library for vectors, matrices and quaternions
(github.com)
3 points
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guillaumec
11y ago
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0 comments
81.
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guillaumec
11y ago
the library allows to define and undefine the macros at any point so that you don't pollute your namespace too much. Without the macros, you would have to prefix all the commands, like SQUARE(n.X, 10, x.S, 0.5), etc...
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Procedural graphics generation in C
(blog.noctua-software.com)
89 points
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guillaumec
11y ago
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14 comments
83.
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Comparison of Doom 1, Quake, and Doom 3 entity references system
(blog.noctua-software.com)
140 points
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guillaumec
11y ago
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16 comments
84.
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guillaumec
12y ago
About the X: Yeah, that is stupid actually... I will update the article to change it to X.
85.
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guillaumec
12y ago
I put a simplified version in the article to make it simple, but the macro I actually use in my games is slightly more advanced, and will output more informations about the error and its context.
86.
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guillaumec
12y ago
I usually don't use those flags because some extensions are well supported (as long as I stay away from MSVC), and so I feel free to use them if they help me. One example is the ##__VAR_ARGS__ gnu extension that is not strictly c99, b
87.
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guillaumec
12y ago
Thanks for letting me know. I though this was in the standard. I will fix the post.
88.
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C99 tricks
(blog.noctua-software.com)
158 points
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guillaumec
12y ago
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96 comments
89.
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guillaumec
12y ago
I hear you guys. In that case it is not a problem, since the color does not convey any information. In the game the difference in lightness of the elements should be enough so that colorblind people can still play without any trouble.
90.
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guillaumec
12y ago
Yep, sorry my server is completely overloaded now :( I am trying to fix that.
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