Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
gsurma
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
13 ms
·
61.
▲
Atari – Solving Games with AI (Part 1)
(towardsdatascience.com)
4 points
by
gsurma
7y ago
|
0 comments
62.
▲
Cartpole – Introduction to Reinforcement Learning (DQN – Deep Q-Learning)
(towardsdatascience.com)
3 points
by
gsurma
7y ago
|
0 comments
63.
▲
Slitherin – Solving the Classic Game of Snake with AI (Part 1)
(towardsdatascience.com)
1 points
by
gsurma
7y ago
|
0 comments
64.
▲
Street Lanes Finder – Detecting Street Lanes for Self-Driving Cars
(towardsdatascience.com)
1 points
by
gsurma
7y ago
|
0 comments
65.
▲
Show HN: Street Lanes Finder – Detecting Street Lanes for Self-Driving Cars
(towardsdatascience.com)
5 points
by
gsurma
7y ago
|
0 comments
66.
▲
Show HN: Edge Detector – Real-Time Holistically-Nested Edge Detection (iOS)
(github.com)
1 points
by
gsurma
7y ago
|
0 comments
67.
▲
Show HN: Street Lanes Finding – Computer Vision for Self-Driving Cars
(github.com)
2 points
by
gsurma
7y ago
|
0 comments
68.
▲
Show HN: Meta Intelligence – Writing Programs That Write Programs
(towardsdatascience.com)
1 points
by
gsurma
7y ago
|
1 comments
69.
▲
Meta Intelligence – Writing Programs That Write Programs; Genetic Evolution
(towardsdatascience.com)
8 points
by
gsurma
7y ago
|
0 comments
70.
▲
Show HN: NetLogo Implementation of Conway's Game of Life
(github.com)
3 points
by
gsurma
7y ago
|
0 comments
71.
▲
Show HN: AI environment for artificial code generation (metaprogramming)
(github.com)
4 points
by
gsurma
7y ago
|
1 comments
72.
▲
Show HN: Atari – Solving Games with AI (Part 1: Reinforcement Learning)
(towardsdatascience.com)
3 points
by
gsurma
7y ago
|
0 comments
73.
▲
Show HN: Solving the Classic Game of Snake with General Purpose Solvers
(towardsdatascience.com)
1 points
by
gsurma
7y ago
|
0 comments
74.
▲
Show HN: Solving the Classic Game of Snake with Genetic Evolution
(towardsdatascience.com)
1 points
by
gsurma
7y ago
|
0 comments
75.
▲
Show HN: Text Predictor – Generating Rap Lyrics
(towardsdatascience.com)
1 points
by
gsurma
7y ago
|
0 comments
76.
▲
Show HN: Password Cracker – Generating Passwords
(towardsdatascience.com)
2 points
by
gsurma
7y ago
|
0 comments
77.
▲
Show HN: 2048 – Solving 2048 with AI
(towardsdatascience.com)
7 points
by
gsurma
7y ago
|
0 comments
78.
▲
Show HN: Caged Brain – Can Computer Predict Your Next Move? 🧠 Vs
(towardsdatascience.com)
2 points
by
gsurma
7y ago
|
0 comments
79.
▲
Caged Brain – Can Computer Predict Your Next Move? 🧠 Vs
(towardsdatascience.com)
1 points
by
gsurma
7y ago
|
0 comments
80.
▲
Show HN: Tic Tac Toe – Creating Unbeatable AI
(towardsdatascience.com)
6 points
by
gsurma
7y ago
|
1 comments
81.
▲
Show HN: Image Classifier – Cats vs. Dogs
(towardsdatascience.com)
4 points
by
gsurma
7y ago
|
0 comments
82.
▲
Show HN: Hex – Creating Intelligent Adversaries (Part 1: Minimax α-β Pruning)
(towardsdatascience.com)
2 points
by
gsurma
7y ago
|
0 comments
83.
▲
Caged Brain – Can Computer Predict Your Next Move? 🧠 Vs
(itunes.apple.com)
1 points
by
gsurma
8y ago
|
0 comments
84.
▲
Show HN: Prison Escape – Prisoner's Dilemma Research Environment
(github.com)
1 points
by
gsurma
8y ago
|
0 comments
85.
▲
Prison Escape – Solving Prisoner’s Dilemma with Machine Learning
(towardsdatascience.com)
2 points
by
gsurma
8y ago
|
0 comments
86.
▲
Show HN: Digit Recognizer – Introduction to Kaggle Competitions
(towardsdatascience.com)
3 points
by
gsurma
8y ago
|
0 comments
87.
▲
Show HN: Hex – Creating Intelligent Adversaries (Part 2: Heuristics)
(towardsdatascience.com)
2 points
by
gsurma
8y ago
|
0 comments
88.
▲
Show HN: Histopathologic Cancer Detector – Machine Learning in Medicine
(towardsdatascience.com)
3 points
by
gsurma
8y ago
|
0 comments
89.
▲
Show HN: Atari – Solving Games with AI (Part 2: Neuroevolution)
(towardsdatascience.com)
4 points
by
gsurma
8y ago
|
0 comments
90.
▲
Show HN: Style Transfer – Styling Images with Convolutional Neural Networks
(towardsdatascience.com)
3 points
by
gsurma
8y ago
|
0 comments
More ›