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gsaines
searching PlanetScale…
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15 ms
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121.
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by
gsaines
13y ago
Yeah, that's understandable, thanks for trying though, we'll have more content soon, and it should be more stable to boot, so perhaps we can impress her at a later date. :)
122.
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gsaines
13y ago
Great, we'll look forward to reproducing and destroying this bug. Of course the best thing for us to do will be to do a comprehensive QA pass through Safari and FF rather than doing a "oh my god, the launch is tomorrow" runth
123.
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gsaines
13y ago
Thanks for the link mbesto, will check that out.
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gsaines
13y ago
Yeah, we felt pretty bad about that too. PG wasn't kidding about the surprise, we thought that if we did well we might get an interview, it was a complete shock. We had met the other teams backstage, the founders of both startups impre
125.
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gsaines
13y ago
Funny you should mention that woud420, we started this to teach me (gsaines) because I wanted something more engaging than online lessons. But when choosing the artwork, genre, and overall style, we went more cartoony/cutesy because of
126.
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gsaines
13y ago
Ha, Nick pointed it out to us about 30 minutes ago, the analytics have been so crazy we've largely stopped watching them for the time being. It's not quite the Techcrunch effect, but the traffic has been through the roof for the p
127.
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gsaines
13y ago
Yeah, it certainly wasn't our intent to up the ante for those coming after us, we spoke with both teams right before on stage, and liked both of them a great deal, smart folks with good ideas.
128.
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gsaines
13y ago
Thanks for the kind words iamkoby, it was a complete rush to be on stage and as Nick's post suggests, it was even more crazy that we got accepted there and then. We can't wait to be a part of the program!
129.
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gsaines
13y ago
Hi Ryan, we've been working on stabilizing the Skritter code base for the last year, and have hired a team of extremely dedicated and intelligent folks to continue running it. We're planning to make an announcement about our commi
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gsaines
13y ago
Thanks kgodey, we are (understandably) extremely excited to be a part of YC and have the opportunity to really push this project to reach it's full potential.
131.
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gsaines
13y ago
Ahh, that's a good point xarien, thanks for reminding us of that. The ending "coolcam" is a bit fragile but is engineered in a way that it should be capable of handling variable win conditions, will speak with Nick and Scott
132.
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gsaines
13y ago
Thanks for that data point bennyg, appreciate it. Our intention is definitely to do as you describe (keeping ahead of the pack in terms of features and design). One thing YC is going to allow us to do is invest heavily in those areas in the
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gsaines
13y ago
Sorry about that testing, our server sometimes messes up the code sync; for now, just copy it, delete it, and paste it in again (all the code). We have it on our list of stuff to fix, but didn't expect another traffic spike so soon and
134.
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gsaines
13y ago
Hi Sillysaurus, thanks a lot for the feedback. We've been talking to gamedevs and VCs and so far nobody has raised a flag about opensourcing everything, which is what we're thinking we're going to do. In the words of one VC w
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gsaines
13y ago
Hi iamshs, we just noticed that we are getting traffic from HN, pretty wild, we've barely stabilized things and now traffic is picking up again. Yikes. When you say the code editor disappears, do you mean the entire right pane of the p
136.
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gsaines
13y ago
George from the CodeCombat team here. It was a crazy experience. Nick and I were leaving the stage, I was thinking "okay, that went okay, hope we get an interview!" When they called us back I thought we had biffed a mic transfer t
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Welcome to San Francisco
(medium.com)
3 points
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gsaines
13y ago
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0 comments
138.
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gsaines
13y ago
Huh, we hadn't thought of that, but it's almost incidental to the plot, we could change that dialogue no problem. I agree about the keyboard/mouse confusion. I find myself switching far too often. We need to figure something
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gsaines
13y ago
Glad to hear it tarr11, if you guys find anything that's busted or could be improved, please let us know, we're always looking for ways to improve!
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gsaines
13y ago
Hi Dreeves, here's a partial list of the projects we've seen: ONLINE VIDEO LECTURES Let's Code Test Driven JavaScript: http://www.letscodejavascript.com/ One Month Rails: https://onemonthrails.com&
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gsaines
13y ago
I'll agree with Carlsednaoui, but add a few resources to the list: ONLINE VIDEO LECTURES Let's Code Test Driven JavaScript: http://www.letscodejavascript.com/ One Month Rails: https://onemonthrails.com&
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Show HN: CodeCombat, a game that teaches programming
(codecombat.com)
2 points
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gsaines
13y ago
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0 comments
143.
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Whoa, Paul Graham Just Liked Our Facebook Page
(medium.com)
3 points
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gsaines
13y ago
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0 comments
144.
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gsaines
13y ago
I have joined the Facebook group, but wanted to post over here as well. I have a mini van (can seat 7 pretty comfortably) and have 5 seats available. I will be driving from my apartment which is a 5 minute walk from the glen park Bart stati
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gsaines
13y ago
Hi Sam, I've seen beta before and really like where its heading, can't wait to try it out when there is a build! We are working on another learn to code game and I'd love to chat with you about your experiences if you have th
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Hypothetical Number Inflation
(georgesaines.com)
1 points
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gsaines
13y ago
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0 comments
147.
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Trying to Pronounce “Medium”
(medium.com)
2 points
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gsaines
13y ago
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0 comments
148.
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Effort and Reward: Correlation, Not Causation
(georgesaines.com)
1 points
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gsaines
13y ago
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0 comments
149.
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Notes on Gregg Pollack’s “12 Steps to be a Better Developer” Talk
(blog.codecombat.com)
1 points
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gsaines
13y ago
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0 comments
150.
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Your Startup Need an Intractable Design Problem
(georgesaines.com)
1 points
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gsaines
13y ago
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0 comments
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