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grugdev42
searching PlanetScale…
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6 ms
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61.
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by
grugdev42
9mo ago
Love this! I feel like this would get a lot of traction as a mobile app. It's a perfect "I've got five minutes free" game. Doesn't feel outrageously difficult to put inside a webview?
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by
grugdev42
10mo ago
Sounds neat, I like the concept. :) How is persistent storage handled? Do users need to be made aware that their data in local storage might disappear one day if the OS runs low on disk space?
63.
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by
grugdev42
10mo ago
Wow, what a throwback! Interesting to see the speed at which levels load. The old N64 levels are almost instant, and still look amazing.
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by
grugdev42
10mo ago
Ultimately the complexity does have to live somewhere. The idea that HTMX removes all the complexity is false. However it does remove some of it, and moves the rest onto the backend. I find the backend easier to work with, so that's a
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by
grugdev42
10mo ago
Roughly 20 years ago, PHP sites were getting hacked everywhere. Now, JS sites everywhere are getting hacked. JS has turned into the very thing it strived to replace. It's good to see developers haven't changed. ;)
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by
grugdev42
10mo ago
Exactly
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by
grugdev42
10mo ago
A much simpler solution is to keep your tables as they are (with an integer primary key), but add a non sequential public identifier too. id => 123, public_id => 202cb962ac59075b964b07152d234b70 There are many ways to generate the pub