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gren
searching PlanetScale…
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61.
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CommonJS.org: "javascript, not just for browsers any more"
(commonjs.org)
2 points
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gren
13y ago
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0 comments
62.
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gren
13y ago
"It is not the way it supposes to go" <- oh, thanks for the comment!
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gren
13y ago
And "cillum dolore eu fugiat nulla pariatur." is "that produces no resultant online applications." WTF!
64.
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gren
13y ago
Remind me Fringe!
65.
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gren
13y ago
Oh! They just reach the seafloor!
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gren
13y ago
Flippant means creepy in French!
67.
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gren
13y ago
If you are interested by the Bezier Curve easing, it uses a micro JS lib I wrote: http://greweb.me/2012/02/bezier-curve-based-easing-functions...
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gren
13y ago
Great ideas IMO but what an ugly API: React.unmountAndReleaseReactRootNode(document.body);
69.
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Zanimo.js, a Promise-based animation library using CSS Transitions
(zanimo.us)
4 points
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gren
13y ago
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0 comments
70.
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gren
14y ago
http://www.w3.org/TR/webmidi/ This is awesome!
71.
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gren
14y ago
What I really like in this library is it provides an automatic case class <> json binding (so it's convenient) but without using any Reflection: It uses the Scala Macros and is type-safe. See also: http://mandubian.com/2012/11/11/J
72.
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gren
14y ago
Thanks. Yep, about the mario sprites example, there is something I'm missing happening https://github.com/gre/glsl.js/issues/2 It works for me (tested on MacbookPro and on a Linux with recent hardware) I have to figure it out. [edit] It i
73.
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by
gren
14y ago
See http://glsl.heroku.com/ and also my Pong example http://greweb.fr/glsl.js/examples/pong/ We can really do crazy effect with GLSL, easily and efficiently (with Canvas2D, we could use Canvas' ImageData for these effects but it is defi
74.
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gren
14y ago
Woo, thanks a lot for your feedback :) I'll fix that ASAP. [EDIT] all of the issues are now on github: https://github.com/gre/glsl.js/issues
75.
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gren
14y ago
some precision here: I said "abuse" because it is still a hack to use only one plain GLSL fragment for everything (a fragment shader aims to be used with a vertex shader, whereas mine is just static and take one vertex for the whole canvas)
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glsl.js - abusing WebGL shaders for efficient 2D
(blog.greweb.fr)
107 points
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gren
14y ago
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24 comments
77.
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gren
14y ago
awesome work. Running smoothly on Linux, tested on Firefox and Chrome.
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glsl.js, a light Javascript & GLSL library
(blog.greweb.fr)
3 points
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gren
14y ago
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0 comments
79.
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gren
14y ago
yup! Play 2.1.0 with Scala 2.10 :)
80.
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gren
14y ago
This is awesome! Their look remind me "I, Robot". When can I have one for household?
81.
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gren
14y ago
Right now, It's more a 2-player than a "multiplayer snake". I would love to see how your game will evolve. It reminds me another cool multiplayer snake https://twitter.com/syl_mat/status/154136259588141056 (it supports more than 2 players
82.
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gren
14y ago
Can you try again?
83.
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gren
14y ago
This is interesting, I haven't go that far in the API but you can still do something like: CLI.enumerate(Seq("curl", "-s", "http://news.ycombinator.com/")) and val curl = (url: String) => CLI.enumerate(Seq("curl", "-s", u
84.
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Show HN: PlayCLI: Play Iteratees + UNIX pipe
(blog.greweb.fr)
57 points
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gren
14y ago
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5 comments
85.
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gren
14y ago
How is it different?
86.
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gren
14y ago
Woo I didn't know this! When I mention twitter ids it was just an example. So it can happen to anyone and it's a real issue for any JSON API.
87.
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gren
14y ago
Hehe fun one! and also: 9007199254740995 - 1 - 1 - 1 - 1
88.
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Be careful with JS numbers
(blog.greweb.fr)
124 points
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gren
14y ago
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58 comments
89.
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gren
14y ago
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." Antoine de Saint-Exupery
90.
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gren
14y ago
Nope this is not what happened. Play team made the decision months before to start moving to Scala when experimenting the play-scala module of Play1. This is a technical decision to build a web framework to the JVM. And even if the core is
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