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grantg
searching PlanetScale…
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31.
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GameBoy Color emulator entirely in JavaScript+HTML5
(grantgalitz.org)
18 points
by
grantg
16y ago
|
17 comments
32.
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by
grantg
16y ago
I took down the violating pages. I put up a freeware ROM test page - http://www.grantgalitz.org/gbc_demo/
33.
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by
grantg
16y ago
See http://news.ycombinator.com/item?id=2268214 I took it down because the others posting about potential problems are right, so in order to use the emulator go to http://www.grantgalitz.org/gameboy/ and load in your OWN ROM files. Befo
34.
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by
grantg
16y ago
For anyone interested in seeing this run well in a safari build on mac, please see http://chromium.googlecode.com/svn/trunk/samples/audio/bin/W... It's a webkit/safari build with web audio in it, so audio is perfect as hell in it. :) And
35.
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by
grantg
16y ago
+1 -webkit-crisp-edges or crisp-edges See -moz-crisp-edges @ https://developer.mozilla.org/en/css/image-rendering
36.
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by
grantg
16y ago
Must be hardware specific then with the gfx cards. damnit firefox.
37.
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by
grantg
16y ago
Ubuntu has a GC issue for the canvas as far as I know of. Bitch to the Mozilla people to fix it. On Windows 7 and Mac OS X, it seems to work fine.
38.
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by
grantg
16y ago
You might want to talk to me then (Look at the user name on the github repo. ;) ). The DMG/CGB CPU needs to be emulated with clock-cycle accuracy though, so dynarec would be very difficult. P.S.: Here's another game - http://www.grantgalit
39.
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by
grantg
16y ago
Use Firefox 4 for OSX and all will be resolved (I have Snow Leopard on a MacBook Pro, so it better work well on your Mac too). :P http://www.mozilla.com/en-US/firefox/beta/
40.
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by
grantg
16y ago
If the audio stops playing after enabling web audio, then you just ran into a bad bug in chrome. :P I've run into this bug before, it seems to be a bug with the GC possibly in V8.
41.
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by
grantg
16y ago
I'm guessing you're not using Firefox 4 then, I take it? Edit: Firefox 4 on linux has a GC issue, not my fault.
42.
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by
grantg
16y ago
Try going to about:flags and enabling web audio (if you have that option.). Doing so will allow you to use native audio instead of data uri generation in real time. Kind of like mozAudio, but for webkit.
43.
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by
grantg
16y ago
First of all, it works perfectly in Firefox 4, since FF4 has the new Mozilla audio API. Anyways, the "save states" is really freeze states, since it saves the entire emulation into the offline storage, so you'll need to bump up the usual 5