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ggoodale
searching PlanetScale…
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31.
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by
ggoodale
16y ago
Very, very true. Client-side javascript suffers a debilitating flaw: it's largely used to manipulate the DOM, which is sadly still an ugly task despite over a decades' worth of effort. Provided you can sandbox that part of your code away f
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by
ggoodale
16y ago
Definitely a big thumbs up to Pusher for enabling us to scale well past where we expected to fall over. We pushed a peak of 500k messages/hr on Monday and averaged 169 simultaneous connected players that day. Crazy.
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by
ggoodale
16y ago
Absolutely. We're looking at longer term ways to preserve the massive unified game space while insuring that people start out in fun areas (others playing nearby, some room to play, etc.).
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by
ggoodale
16y ago
Heh. That was from my misunderstanding of the rules of that, er, other tile-based word game. I'll fix it post-competition when we can deploy changes to the app. Thanks for playing!
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by
ggoodale
16y ago
Very high on our list of post-competition features. Not just for the usability; we also think the game board would make an gigantic, amazing poster. ;)
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by
ggoodale
16y ago
Actually, we do track your game state along with everyone else's. Thanks for playing!