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franzus
searching PlanetScale…
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14 ms
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121.
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by
franzus
14y ago
Wow, top voted submission. I'm rather disappointed with the HN community. I guess it's time to stop visiting this site.
122.
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by
franzus
14y ago
> This looks to the user like the app actually starting, but what they've really done is buy themselves several seconds of load time. I don't know what's so bad about that. We (programmers) have been doing this stuff since beginning of
123.
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by
franzus
14y ago
And I thought making money was the most important thing about a business. Stupid me.
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Twitter will begin phasing out hashbang URLs in the coming weeks.
(webmonkey.com)
2 points
by
franzus
14y ago
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0 comments
125.
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by
franzus
14y ago
Great share. I open-sourced some of my iOS games (and the component based framework), too. You can check it out here: https://github.com/jsz/hellstorm (Sorry for the shameless plug.)
126.
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franzus
14y ago
We do sell software, too. But we send the key immediately. In case the payment gets declined later by our processor we just lose one license which is no real cost to us. But a good customer experience is important enough to us to warrant th
127.
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franzus
14y ago
I find that phrase so terribly impolite that I tend to blacklist all blogs that use it.
128.
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franzus
14y ago
> should you start to give a service for free at the beginning and then monetize it when you have a lot of users Are you VC backed and can live without positive cash flow? Ore are you trying to build a real business?
129.
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franzus
14y ago
> Design is everything I don't think this is true. Features are far more important than shiny buttons. Custom design is a problem too as it fragments the user experience. People want software that looks and feels native .