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12 ms
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61.
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by
follower
2y ago
The following remark in the article reminded me of one of the points raised in a video[0] on the "Answer in Progress" YouTube channel: "Deep understanding involves focusing your attention on the underlying meaning of an item
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follower
2y ago
Instructions unclear, here is your buzzword list link: https://github.com/words/buzzwords/blob/main/index.js#L1
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follower
2y ago
This is so great--both in terms of the project & the write-up. Thanks for sharing your work! :) A "quick" dump of some thoughts it provoked: (1) Really like the "meaning-nonsense continuum" concept--and that neither
64.
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by
follower
2y ago
> [...] waiting for one or more terminal emulators to get together and add some ridiculous new escape codes [...] I'm definitely of the opinion[0] that we haven't yet reached the limits of the "terminal emulator" UX p
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follower
2y ago
The linked video is an in depth and step-by-step explanation of Disney's "Principled"[0] BRDF shading model. The latter part includes a really great explanation and visual demonstration of each of the controllable parameters-
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Explanation of Disney's principled BRDF [video]
(youtube.com)
1 points
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follower
2y ago
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1 comments
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by
follower
2y ago
Also, nifty: https://github.com/alexqfredrickson/vcvj :) (I've done some VJing in my time, so it's always cool to see related projects--I particularly like the effect on the ping-pong ball in the examples wit
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follower
2y ago
Understandably, it's such a great resource! :)
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follower
2y ago
> I also would prefer to set up the programs once and then switch them with physical buttons. [...] The bad app experience is honestly a reason for me to look at other brands for my next pair. While the latter is probably the preferred
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follower
2y ago
> [...] ADHD people who will hear everything you're saying, ask "What?," and then a second later I've finished processing the audio in my head and am ready to continue the conversation. You know, until you mentioned i
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by
follower
2y ago
> suppose i don't think ADHD has anything to do with my hearing loss or issue; I wouldn't be so quick to dismiss that as a potential factor, auditory processing issues are known to something that can be connected to ADHD in som
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by
follower
2y ago
These have been mentioned elsewhere in the comments but in case it's helpful: * https://en.wikipedia.org/wiki/Selective_auditory_attention * https://en.wikipedia.org/wiki/Auditory_processing_d
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follower
2y ago
Mentioned elsewhere in the comments but in case it's helpful: * https://en.wikipedia.org/wiki/Selective_auditory_attention * https://en.wikipedia.org/wiki/Auditory_processing_disorder * http
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follower
2y ago
My interest in TTS is around "indie" game creation, animation and "radio plays". A couple of years ago I started development of a tool to help with the generation of game audio such as NPC dialogue, "barks" or
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by
follower
2y ago
The repo does claim that something is "open source" but the only included license text is "CC-BY-NC-ND" and the README seems to restrict permissions even further. In addition, the Hugging Face repo[-1] states the lic
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follower
2y ago
Would you settle for as "horrible" as new open source TTS systems? :D My current go to is Piper TTS: https://github.com/rhasspy/piper It's MIT-licensed, supports ~30 languages and multiple voices[0]&#x
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follower
2y ago
> Last time I looked into TTS systems for German, Google was the only game in town. What I wouldn't give for a viable alternative! It doesn't even need to be open source, I'd be quite ready to pay top dollar. Will you stil
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follower
2y ago
> I am a former Google SAD-SRE From long enough ago that I should apologize to you for libgmail: https://libgmail.sourceforge.net ? :D
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follower
2y ago
"Pros always use this one weird trick Brotli compression hates." :)
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follower
2y ago
> There are several different xterms. Based on my understanding of the situation this claim seems to perhaps be... a little lacking in nuance? :) In a different context perhaps we'd be talking about "genericization of trademark
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follower
2y ago
Based on my (limited) understanding of Kitty's image protocol[0] (a.k.a the "Terminal graphics protocol") video support could be potentially implemented via multiple approaches, including at least: (1) Draw image repeatedly u
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Teenage Engineering Designed a Barcelona Factory to Build Its New Sampler
(ifixit.com)
2 points
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2y ago
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0 comments
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follower
2y ago
...though with the slightly unexpected side effect (for Brotli, at least) that your executable may end up containing (~200KB, from memory) of very unexpected[-1] plain text strings which might (& has[0]) lead to questions from softwar
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follower
2y ago
My personal favourite GIF-related explainer: * "What's In A GIF": https://www.matthewflickinger.com/lab/whatsinagif/ It's a five part explanation that includes both great visualisations and bes
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follower
2y ago
For an alternative perspective on testing & game development, here's a video I've seen from few years ago: * "Automated Testing of Gameplay Features in 'Sea of Thieves'": https://www.youtube.com&
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follower
2y ago
> And I won't even start on all the things wrong with "just map both to up arrow" holy cow. Could you humour us with just a couple of the things wrong with it? Cos I'm certainly interested to learn more about it. :)
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follower
2y ago
BTW, with regard to specifying "true" RGB colour related escape codes, note that there's currently a couple of... "issues" with the content in this section: https://www.arp242.net/safeterm.html#true-
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follower
2y ago
On the subject of replacement parts cost vs total Apple 1st party repair cost, a recent video I watched by UK YouTuber "Mrwhosetheboss" did a comparison of cost, turnaround time and other aspects between three different iPhone rep
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by
follower
2y ago
Note that it seems some details of the spec have changed since the blog post was written, so the linked blog post is slightly outdated/lagging behind the actual spec document here: https://man.sr.ht/~bitfehler/m2di
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follower
2y ago
> so i'm far less concerned with the answer. In that case, let me definitely take the time to provide you an answer then... :D The linked blog post outlining the spec is slightly outdated/lagging behind the actual spec docu
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