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flohofwoe
searching PlanetScale…
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181.
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flohofwoe
3mo ago
Productivity was usually excellent once you discovered and learned all the little details of the UI, which could take a while (think of vim versus regular text editors). Most of those tools were basically 'single-page-apps', e.g.
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flohofwoe
3mo ago
On Wayback machine references to this post (a much shorter version though) go back to 1998, this is the oldest reference: https://web.archive.org/web/19980206223800/https://www.norvi...
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flohofwoe
3mo ago
You can already turn off most glass effects in 26 via "System Settings => Accessibility => Display => Reduce Transparency". I had that turned off years ago (for reasons I don't remember), and was wondering what all t
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flohofwoe
3mo ago
> so then my glib question: what is the purpose of this project? The whole point is to massively simplify integrating those libraries into Zig projects by explicitly not having to deal with external build systems or separate C/C++ c
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flohofwoe
3mo ago
Eventually Clang will become an external dependency though and "somehow" integrated into the build system (so hopefully not much will change convenience-wise - because the tight integration of the Zig toolchain with C and C++ is i
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flohofwoe
3mo ago
It's the equivalent of porting Unreal Engine 5 to another language and then using it exclusively to run a 2D Tetris clone. Let's wait for the next Bun release when more real-world code is hammering it before declaring victory. (al
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flohofwoe
3mo ago
FWIW I still play PC games on 1080p (also has the nice side effect that I don't need to buy an overpriced highend GPU, nor use upscaling hacks like DLSS which trash image quality).
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flohofwoe
3mo ago
The Bun author himself writes that the port is not idiomatic Rust: Do the rewrite that looks like we transpiled our Zig code to Rust. We can gradually refactor it to reduce unsafe usage and look more like idiomatic Rust after Bun v1.4
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flohofwoe
3mo ago
How much of the Bun/Node API surface does Claude Code actually use though? Conceptually it's a relatively simple TUI application.
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flohofwoe
3mo ago
Claude Code most likely only uses a tiny fraction of Bun/Node features, so Claude Code switching to the Rust rewrite doesn't mean all that much.
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flohofwoe
3mo ago
Trump is 80 years old. He won't be long for this mortal coil, or at least his brain won't (arguably it already isn't).
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flohofwoe
3mo ago
Do the Apple CPUs support SVE? If not then it's not worth the hassle tbh (and support on Android devices doesn't seem to be great either).
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flohofwoe
3mo ago
The core of the simulation are these two functions: https://github.com/mist64/perfect6502/blob/09fc542877a843182... As far as I understood it, this basically re-evaluates the state of a 'dirty list'
194.
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flohofwoe
3mo ago
Not on macOS at least, the Firefox user agent on my uptodate M1 MBP says that I'm on "Intel Mac OS X 10.15". PS: and on my Win11 machine Firefox says that I'm on 'Windows NT 10.0', which AFAIK is the same NT ve
195.
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flohofwoe
3mo ago
FWIW old Macs (I have a 2014 MBP still lying around) still boot up and work, they just don't get the latest OS updates anymore.
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flohofwoe
3mo ago
Browsers stopped reporting "real" user agents a long time ago as fingerprinting protection.
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flohofwoe
3mo ago
The extension is "feature complete" and works. Why should it need updates when it's not broken? It should also work for all compiler toolchains that generate DWARF debug info, which is pretty much standard across all compiled
198.
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flohofwoe
3mo ago
Basically this, just with code-generated launch.json which starts a regular node https server (eg fewer extensions needed than in this blog post): https://floooh.github.io/2023/11/11/emscripten-ide.html
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flohofwoe
3mo ago
For not being fascist, the propaganda and general 'optics' and messages coming out of Russia sure look a lot like Germany in the 1930s, and Ukraine is basically the same playbook as Sudetenland - both started with a claim that a s
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flohofwoe
3mo ago
Are you also so concerned about Russia lobbing ballistic missiles at Ukrainian city centers? > if Iran managed to carry out similar attacks Iran did manage to attack Amazon facilities, just not in the US: https://www.cnbc.co
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flohofwoe
3mo ago
> as it's not possible really to debug a WASM application ...as others have said, this is a solved problem and has been for quite a while: https://marketplace.visualstudio.com/items?itemName=ms-vscod... I might even
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flohofwoe
3mo ago
This std::indirect thingie looks more like a general helper for any data 'dangling off' an object, not limited to pimpl. Not sure how much pimpl is used in reality, but it's a pretty ok solution to speed up build times (apart
203.
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flohofwoe
3mo ago
Shameless plug: I wrote a 'remix' a couple of years ago over a Christmas break using WASM+WebGL+DearImGui with better rendering performance, integrated assembler and a couple visualization tools (using the visual6502 team's o
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flohofwoe
3mo ago
> write old OpenGL and translate it on the fly to Vulkan Apple's OpenGL on macOS and iOS has been a shim over Metal for a very long time. The feature set is stuck somewhere between GL 3.x and 4.1 though (e.g. no compute shaders), bu
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flohofwoe
3mo ago
The problem with OpenGL isn't so much that its programming model is outdated, but that it is an incredibly confusing and (in many places) just plain badly designed API (just look at VAOs, it's hard to come up with a more broken an
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flohofwoe
3mo ago
You never run a git blame or git bisect to find out when and under which circumstances a regression or bug was introduced, and why this specific change was made? That might work for a while on a personal project, but is essential in a team
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flohofwoe
3mo ago
...strange, I remember the drama like it was just yesterday ;) But anyway, GCC was already an established and popular compiler at that time.
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flohofwoe
3mo ago
A VGA card was not in every aspect better than the Amiga custom chipset, otherwise Doom would have happened much earlier. The 256 color mode only really made sense when coupled with a powerful enough CPU which had enough oompfh to update ea
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flohofwoe
3mo ago
Not of the Finnish kind ;)
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flohofwoe
3mo ago
Back on the Amiga 3000 we had built our asset creation tools for a game that eventually ended up as Urban Assault on the PC. This was a wild mix of custom-made and standard tools wired together via AREXX and controlled with a little macOS d
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