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flipacholas
searching PlanetScale…
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31.
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by
flipacholas
5y ago
Oh what an amazing feeling seeing one of my articles here. Let me share you a bit of history about this one: - A year ago, an old version of this article got shared in hn ( https://news.ycombinator.com/item?id=22932134 ) and
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Sony Playstation Portable (PSP) Architecture
(copetti.org)
10 points
by
flipacholas
5y ago
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0 comments
33.
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by
flipacholas
6y ago
Thanks for sharing, but please bear in mind that this, as a ‘series’, is currently in the process. For this reason, people have previously shared individual articles instead in hackernews.
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by
flipacholas
6y ago
Sorry but please take a longer look: - The series is currently in the process, see the ‘roadmap’ at the end (along with an explanation of the current state of things). - The author is european and uses british english, ‘the crash’ it’s just
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by
flipacholas
6y ago
Fixed, thanks
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by
flipacholas
6y ago
That design is called Unified Memory Architecture or 'UMA' and can save a lot of production costs at the expense of greater memory latency. The Xbox is not the first one to implement it (the N64 is another good example).
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by
flipacholas
6y ago
That's a nice idea, I'll experiment with it. Cheers
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by
flipacholas
6y ago
Thank you for helping me improve the article. I'll take a closer look at your comments tonight.
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by
flipacholas
6y ago
Thanks. The reason for the tabs is that each article has many sections (CPU, graphics, audio, etc) so I imagined some people may be more interest particular sections than others. For this, if you find something interesting, you can use the
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by
flipacholas
6y ago
Wow I never imagined my article being in hackernews. Thanks for sharing it! If anyone has any comments, requests or want to report a mistake, please drop me a message (email address is in that website), I’m constantly adding more material.