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felixguendling
searching PlanetScale…
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6 ms
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31.
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by
felixguendling
8y ago
If you refer to `if constexpr`: There is no dark magic. Most of it is already possible with C++11 meta programming (i.e. with std::enable_if [0]). However, it's much more readable now (and it's more fun to write :D). I think we&#x
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felixguendling
8y ago
Looks interesting. I have some questions: (1) Where can I find a minimal code example where Stensal SDK finds a bug that could not be found with Valgrind, Sanitizers (i.e. Asan, UBSan) nor with MSVC debug mode? (2) From the Get Started guid
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felixguendling
8y ago
As some comments point out that this code might not be production ready, can anyone recommend other solutions that are able to manage a given block of memory? My understanding of libraries like jemalloc is that they are replacing malloc (us
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Show HN: Cista++ – C++17 High Performance Serialization and Reflection Library
(github.com)
5 points
by
felixguendling
8y ago
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0 comments
35.
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felixguendling
9y ago
This is great! What was the time frame? Did you do several lessens, one hour each? How many? Or one/many complete morning(s) / afternoon(s)?
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felixguendling
9y ago
Asio is also available as a standalone library without any dependencies (C++11): https://think-async.com/
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felixguendling
9y ago
SFTP/SCP/rsync support would be great. Currently, only HTTPS are supported for B2: https://help.backblaze.com/hc/en-us/articles/230383828-Suppo...
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felixguendling
10y ago
Not directly. I think it is part of the Playstation SDK (but I'm not a game developer). There are libraries that are based on the same concept (many execution contexts per thread): * https://github.com/RichieSams
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felixguendling
11y ago
That is a simple but very effective method. I am using it for my projects with this tiny library I've written earlier this year (C++). It uses Cosine Similarity + Trigrams and is quite fast. https://github.com/felixguen