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facundo_olano
searching PlanetScale…
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8 ms
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61.
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by
facundo_olano
3y ago
Hi Leandro, I've been reading and thinking a lot about OSS sustainability recently, so this sounds interesting to me. I have several questions: 1. Have you seen StackAid https://www.stackaid.us ? it seems like a similar dist
62.
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by
facundo_olano
5y ago
We haven't got to reading the Doom book yet, maybe once we do! Although for now we're likely going to focus on developing this one some more, if we manage to get the time.
63.
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by
facundo_olano
5y ago
I had the same idea while working in this project. Either play directly from the map view (the prototype sort of already does this) or even use a rogue like ascii interface (which, yes, would probably be similar to the Silas Warner game)
64.
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by
facundo_olano
5y ago
Thanks for the suggestion, and for your book and your blog posts, by the way, they are the main reason we thought about tackling this project!
65.
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Rustenstein 3D: Game programming like it's 1992
(tech.nextroll.com)
351 points
by
facundo_olano
5y ago
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113 comments
66.
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by
facundo_olano
5y ago
This is fixed now.
67.
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by
facundo_olano
5y ago
This now has (experimental) windows support. If you find any problems please file an issue in github.
68.
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by
facundo_olano
5y ago
I haven't got this working in windows yet, see https://github.com/facundoolano/rpg-cli/issues/17
69.
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by
facundo_olano
5y ago
I was thinking about using ssh somehow to turn it into multiplayer. A local, cheaper alternative is to just have different player profiles (with different data files) and make them battle when they both happen to be on the same directory.
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Show HN: rpg-cli – your filesystem as a dungeon
(github.com)
6 points
by
facundo_olano
5y ago
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5 comments
71.
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Squeezing the most out of the server: Erlang Profiling
(tech.nextroll.com)
4 points
by
facundo_olano
7y ago
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0 comments
72.
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Rust, Open-Source and dogs
(facundoolano.wordpress.com)
1 points
by
facundo_olano
8y ago
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0 comments
73.
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by
facundo_olano
8y ago
I read a few of the books mentioned in the article (Random Walk, Common Sense, Global Value and Asset Allocation) and they certainly dedicate a lot of space to study the history: bubbles, how returns fluctuated over the decades, etc. Most i
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Show HN: Restpect – succint and readable integration tests over RESTful APIs
(github.com)
1 points
by
facundo_olano
9y ago
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0 comments
75.
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Show HN: House Taken Over – text adventure based on the story by Julio Cortázar
(facundoolano.github.io)
2 points
by
facundo_olano
10y ago
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0 comments
76.
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Cljsbin – HTTP client testing service written in ClojureScript
(cljsbin-bkhgroqzwe.now.sh)
1 points
by
facundo_olano
10y ago
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0 comments
77.
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This is unfortunate and we're stuck with it forever
(facundoolano.wordpress.com)
3 points
by
facundo_olano
10y ago
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0 comments
78.
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Redis-Lru – Redis-Backed LRU Cache for Node.js
(github.com)
2 points
by
facundo_olano
10y ago
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0 comments
79.
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by
facundo_olano
10y ago
All due respect to Linus, but the second example is much less readable. Proof of that: the code was reduced in half, but the amount of comments was doubled. I think concepts like "elegance" and "good taste" of code shoul
80.
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From Clojure to ClojureScript
(facundoolano.wordpress.com)
3 points
by
facundo_olano
10y ago
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0 comments
81.
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by
facundo_olano
10y ago
FYI Fixed the bottle thing. Also added the take all command.
82.
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by
facundo_olano
10y ago
Good, I didn't know about the "take all" feature, taking note. In advenjure you can get a similar effect with the autocomplete. If you enter "take " and hit tab you will get suggestions for all the items available i
83.
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by
facundo_olano
10y ago
I think in this particular case, the game example script is more to blame than the parser. I don't even remember putting that bottle there, but I should've marked it to be take-able and drink-able. I made it so it's fairly si
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Show HN: Advenjure – Interactive fiction on the terminal and in the browser
(facundoolano.github.io)
80 points
by
facundo_olano
10y ago
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23 comments
85.
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Real-World RPC with RabbitMQ and Node.js
(facundoolano.wordpress.com)
1 points
by
facundo_olano
10y ago
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0 comments
86.
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Promise-log: shortcut for console.loggin' your promises
(github.com)
1 points
by
facundo_olano
10y ago
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0 comments
87.
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Show HN: Advenjure, an interactive fiction game engine
(github.com)
2 points
by
facundo_olano
10y ago
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0 comments
88.
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by
facundo_olano
10y ago
good catch, thanks
89.
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by
facundo_olano
10y ago
Challenge accepted: https://github.com/facundoolano/aso
90.
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by
facundo_olano
10y ago
Not that I know of. The thing with the Apple Store is that it's harder to scrape than Google Play, but I'll probably give it a shot at some point. (Once I have the scraper, it's straightforward to use it in this ASO module).
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