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etra0
searching PlanetScale…
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61.
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by
etra0
2y ago
I am curious about this as well. The way it's phrased it makes me understand a bit that it could be used within FFI, like if you get a pointer from a extern function that returns a *mut T, I could have better semantics by wrapping it w
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etra0
2y ago
That's also my wish. The Asahi project somehow gives me a bit of hope but I remember the authors saying that porting it to an iPad is simply not possible because of some booting mechanisms, and dev'in on a jailbroken device was no
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etra0
2y ago
I have my org's macbook pro, a personal macbook air, and a tablet. I wish the later two could simply be merged. I like how performant and silent the MBA is but there are lots of situation where simply using a tablet is more comfortable
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etra0
3y ago
I wonder now, how many tools are breaking right now while parsing this comment section using some variation of GPT 3.5 while scanning HN haha.
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etra0
3y ago
I learned some of this stuff being motivated by doing mods that interacts directly with game's memory. I mostly build free-cameras, which allows you to detach the camera from characters, and for that I had to learn x86 assembly, some d
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etra0
3y ago
I value the commit messages in the context where you develop a tool that has to be run widely. In particular, I had experience with Wine. Having useful commit messages allows you to do bisects and trace down regressions with more ease than
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etra0
3y ago
> And all that you get just writing normal C++. But, as far as I understand, the boundary layer has to still be C (the side that loads DLLs and stuff), because of the natural limitations of templated languages and linkers. And as soon
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etra0
3y ago
is it any better in C++, though? IIRC C++ doesn't have a stable ABI either. If you either commit to dylib or C++'s DLLs, you still have to recompile everything on version change, unless you also use the C ABI in C++.
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etra0
3y ago
> Video games are already full of exploits. That's what allows a rich modding scene to thrive I'm not sure I see the correlation? unless you explicitly mean online modding, which I'm not sure it happens that often. I'
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etra0
3y ago
I also have very fond memories of the game. I only played it through emulation (on ZSNES, in Windows 98!) but I was very young, and I'm a non-native English speaker so the gameplay felt even more obscure to me. It's crazy how now,
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etra0
3y ago
I'm willing to try it, I'm just waiting for a few more benchmarks regarding memory usage. Last time I checked I could only find the Benchmark Game [1] for AoT measurements, but they're from .NET 7. Memory usage is important t
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etra0
3y ago
> I therefore find myself stamping out boilerplate for e.g. JSON deserialisation more than I would like. This was my first experience while getting started in the .NET ecosystem. I wanted something similar, I wanted to build small consol
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etra0
3y ago
Do you have any resources? I was looking for similar benchmarks but couldn't find anything conclusive. I found the benchmark game [1] but only had .net 7 AoT (not .net 8) benchmarks and memory consumption seems too high. I'd ditch
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etra0
3y ago
Same, and even worse, the playground requires you to be logged in. That's like the initial step of a demo and requiring an account is simply nuts.
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etra0
3y ago
I can totally relate. I bought my ErgoDox EZ a while ago and I still love it. I changed the switches for some lubed linears, and added some foam and now it even sounds better. It also reduced my wrist pain. I'm debating with myself wh
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etra0
3y ago
The YouTube channel HowNOT2 [1] has a great collection of videos testing various ropes (mostly for climbing). Among these videos, there are a couple that test specific knots (like [2]). It's overall a very fun channel, even though I do
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etra0
3y ago
I can relate to this. I blog sporadically, using different computers, and every time I had to pull the repo and get it to run, several things would break, resulting in a very painful dependency management process (I must admit that I lacked
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etra0
3y ago
Corridor Crew did a some sort of anime using this technique [1] and then they did two videos [2, 3] explaining the technology behind. Quite interesting if you ask me! There still are some issues with the eyes and a bit of flickering but at
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etra0
3y ago
It's a DRM free game. I cannot say if the game pings home or not because I don't own it but this statistic is collected by Steam, not Larian.
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etra0
3y ago
I really wanted to like Nim, but its async story is not that great (no multithreaded runtime AFAIK, no channels) and albeit justifiable, I don't like the way it treats imports. I think Crystal and Go are better in the async space. I th
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etra0
3y ago
Now they're building the ELT –– Extremely Large Telescope. They're great with names haha.
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etra0
3y ago
The site now links to the Threads app for Android [1] too, I just tested it and it's working fine [2]. Maybe it's a regional thing? [1] https://www.threads.net/download [2] https://play.google.com/
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etra0
3y ago
Python does not do this: > help(int) class int(object) | int([x]) -> integer | int(x, base=10) -> integer > list(map(int, ["1", "2", "3"])) [1, 2, 3] Even if
84.
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etra0
3y ago
This looks cool! I always wanted something similar for pandas, because I found it very elegant in dplyr in R. AFAIK they do have a `.pipe` method now but it could definitely be better in the future.
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etra0
3y ago
This looks like a very useful tool, but the contrast ratio is so low that I have a hard time looking at it. I don't know if there's a way to measure that for accessibility but I'd appreciate some sort of more contrast-y theme
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etra0
3y ago
My experience, sadly, has been the opposite. I had an iPhone 13 Pro Max with 120hz, and switched to a S22 Ultra, and although I can see the animations at 120hz, most of the time they feel stuttery. I always was an Android user until that iP
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etra0
3y ago
I agree. For some reason I can't enjoy reading/writing C#, it reminds me too much of Java (and I have personal distaste for CamelCase), but if an emulator can squeeze such performance in this language... it tells a lot about the g
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etra0
3y ago
woah, didn't know about this site! it is super cool! It feels like what Pinterest would be without the annoying bits.
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etra0
4y ago
I haven't tried Astro, but I moved my blog from Jekyll to Hugo. I did it because I remember having issues with jekyll installation from time to time, like it suddenly broke out of nowhere, and trying to fix it became a pain. Then I loo
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etra0
4y ago
It might been my ignorance but I haven't seen any tools written in JVM or Swift for these kind of scenarios, but I haven't looked too hard either. I do think Go has have success in the same space because it is fast, but IMO the er
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