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enginous
searching PlanetScale…
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31.
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by
enginous
14y ago
An upvote would do :-)
32.
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by
enginous
14y ago
It seems that the primary purpose of this tool is to add interactivity to designs. I don't think it replaces the need for mocking before you design for purposes of rapid evolution — I think paper still wins in this area.
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by
enginous
14y ago
I assume that the device entering an NIST evaluation process provides some preliminary assurances of the device's accuracy that MA is willing to make do with. So is the state essentially trusting Uber's word that the device is accurate, kno
34.
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by
enginous
14y ago
I like the idea, but does the syntax have to be that terse? It's quite expressive but less readable than code (or JSON/YAML), and I'm not sure why that's useful in this context.
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by
enginous
14y ago
I think it's a valid concern, but I'm not certain it would be a problem. The social networks are already pretty good algorithmic filtering -- displaying to users what's relevant and interesting to them -- and they'll likely become better.
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by
enginous
14y ago
If Project Glass or its competing initiatives ever turn into a usable reality, perhaps we don't have to make the tradeoff between experiencing and documenting. (Even if it might be strange to wear those to your wedding.) Maybe a strong MVP
37.
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by
enginous
14y ago
That's a great point: technology can be very effective at shaping human behavior. You might want to check out the Stanford Persuasive Tech Lab's project on behavior design[0], which has some resources about how to use technology to change h
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by
enginous
14y ago
We should be adapting computers to work for humans, not adapting humans to work for computers. I agree that there are tons of improvements to be made to effective e-mail use in organizations. But many of the behaviors we exhibit are comple
39.
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by
enginous
15y ago
That's true, and an even more powerful response of a man in this position is to deal with the problem less passively by (a) pointing out the trend without making a big deal, (b) suggesting that the team rotate more often, (c) proceeding to
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by
enginous
15y ago
You're right, office conditions are notoriously hard to research because variables are abundant. However, there are ways to measure it empirically. In the design of an experiment like that, you'd want to use metrics that are heavily depen
41.
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by
enginous
15y ago
I'm glad this is working for you. I agree that different teams will probably respond in different ways to open-plan offices, and that not all such offices are created equally. However, your claim that this has worked "really well" for you