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elisee
searching PlanetScale…
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31.
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EFI Boot Application in C#
(github.com)
3 points
by
elisee
8y ago
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1 comments
32.
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elisee
8y ago
OVH's answer: https://twitter.com/olesovhcom/status/1085284004721541122
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Unity: Updated Terms of Service and commitment to being an open platform
(blogs.unity3d.com)
14 points
by
elisee
8y ago
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4 comments
34.
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elisee
8y ago
See also this recent blog post + paper by OpenAI, they designed curiosity in an agent by having it test how well it can predict the output of a randomly initialized neural network from the game's current frame + input. The better the p
35.
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by
elisee
8y ago
Would "Me talking to you" be an equivalent of "mi do tavla", without temporal tense? Or did I miss the point?
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elisee
8y ago
That's probably IL2CPP, developed at Unity: https://docs.unity3d.com/Manual/IL2CPP.html
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Surviv.io, a Web-based PUBG clone
(surviv.io)
2 points
by
elisee
9y ago
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0 comments
38.
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Khronos Releases GlTF 2.0 Specification
(khronos.org)
2 points
by
elisee
9y ago
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0 comments
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Jonathan Blow “Making Game Programming Less Terrible” Talk [video]
(youtube.com)
11 points
by
elisee
9y ago
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1 comments
40.
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Construct 3 public beta now available
(scirra.com)
2 points
by
elisee
10y ago
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0 comments
41.
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by
elisee
10y ago
itch.io's new open source wharf & butler tools might be what you're looking for: https://itch.io/docs/wharf/ and https://itch.io/docs/butler/ Quoting Wharf's spec intr
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by
elisee
10y ago
I believe Tesla's AP 2.0 is built on NVIDIA's platform (with probably a lot of custom stuff, of course). If you want to learn more about how that kind of system works, that CES 2016 demo is very instructive, especially from 42:50
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“Papers I Have Loved” by Casey Muratori [video]
(youtube.com)
2 points
by
elisee
10y ago
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0 comments
44.
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by
elisee
10y ago
Context: http://itch.io/ is a place for publishing indie games and other creative stuff. There is no greenlight process like on Steam, people can share content very easily without gatekeepers. (Disclosure: I know the devs p
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How the itch.io app sandboxes games
(github.com)
18 points
by
elisee
10y ago
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3 comments
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Itch.io refinery: A customizable toolset for first game releases and playtests
(blog.itch.io)
11 points
by
elisee
10y ago
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2 comments
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Itch.io week (open marketplace for independent creators)
(itch.io)
4 points
by
elisee
10y ago
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0 comments
48.
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Windowframe – a game by Daniel Linssen
(ludumdare.com)
1 points
by
elisee
10y ago
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0 comments
49.
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by
elisee
10y ago
They moved the C# support into an extension in the previous version, you just need to install. https://code.visualstudio.com/Docs/languages/csharp
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Deep Learning and the Future of AI – Yann LeCun
(mediastream.cern.ch)
4 points
by
elisee
11y ago
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0 comments
51.
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elisee
11y ago
He says "you can only hear me but you can't see me" (since she isn't wearing a hololens). I think it is actually happening live between him and her.
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Non-nullable types – Microsoft/TypeScript
(github.com)
6 points
by
elisee
11y ago
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0 comments
53.
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by
elisee
11y ago
http://typedoc.io/ might be what you're looking for.
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The HTC Vive Costs $799 and Ships April First
(roadtovr.com)
4 points
by
elisee
11y ago
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0 comments
55.
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elisee
11y ago
Thanks, that's very nice :)
56.
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elisee
11y ago
Nope, the scene editor is just a way to setup a "recipe" of actors with their transform in space and pre-added components so you can load them all at once when needed. Very useful, but you can definitely do the same in code instea
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elisee
11y ago
Posted it before the week-end, it was well received :) https://www.reddit.com/r/gamedev/comments/3zw1b2/superpowers...
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by
elisee
11y ago
Thanks, fixed! https://bitbucket.org/superpowers/docs.sparklinlabs.com/comm... (this is one of the last repos we haven't migrated to GitHub yet ^_^)
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by
elisee
11y ago
Just remembered I wanted to update the website with some links to the many awesome open source projects we've built upon. Just to name a few right now: Our game engine is a thin layer on top of http://threejs.org/ . Our
60.
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by
elisee
11y ago
Hi! I heard great things about libgdx :) During our 10 months of early access, we had a recurring / one-time support option on the website. We got (very roughly) about $1000 from that thanks to many generous people. After taxes and all
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