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eliasdaler
searching PlanetScale…
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8 ms
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61.
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by
eliasdaler
10y ago
I've searched for instructions, but didn't find them anywhere, so thanks for providing the link!
62.
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by
eliasdaler
10y ago
I post gifs of my game on twitter, reddit and on some dev logs on my blog as well as on SFML forums and TIGSource, so there are lots of gifs floating around. I've posted some links to my game's official thread, my twitter, etc. Bu
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Gifs of my game got posted on 9GAG and OP said that he made it.What should I do?
4 points
by
eliasdaler
10y ago
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4 comments
64.
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Improving code highlighting on blogs (Tutorial)
(eliasdaler.github.io)
2 points
by
eliasdaler
10y ago
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0 comments
65.
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by
eliasdaler
10y ago
"Standard Library" sounds better and I'll probably use it instead of "STL" in the future, but I'm not sure that "STL" is not used anymore or have been discarded.
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by
eliasdaler
10y ago
Yup, there's no doubt that it's awesome that ImGui doesn't force you to use some particular library. But for people already using STL and integrating ImGui with their codebase, using STL with ImGui may be somewhat difficult a
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Using ImGui with modern C++ and STL for creating game dev tools – Part 2
(eliasdaler.github.io)
99 points
by
eliasdaler
10y ago
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33 comments
68.
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Using Lua with C++ in Practice. (Tutorial about game dev)
(eliasdaler.wordpress.com)
3 points
by
eliasdaler
11y ago
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0 comments