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egnehots
searching PlanetScale…
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21 ms
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61.
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by
egnehots
4y ago
you are barking on the wrong tree, nvidia labs have a history of releasing their codes and models quickly.
62.
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by
egnehots
4y ago
as a library user, I dread proc macros since they are often associated with slow, long compile times.
63.
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by
egnehots
4y ago
Prior Work - The existing log package has been in the standard library since the release of Go 1 in March 2012. It provides formatted logging, but not structured logging or levels. - Logrus, one of the first structured logging packages, s
64.
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by
egnehots
5y ago
that's weird that they mostly ignore the comparison to stylegan3: https://nvlabs.github.io/stylegan3/ it's not a nerf based solution but since the goal is high resolution image syntesis..
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egnehots
5y ago
not really, it's an excellent book but focused on Rust. I liked the fact that it explains the memory layout of common Rust data structures.
66.
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by
egnehots
5y ago
I know it's very early, but I wonder if the compile times could be faster with GCC Rust?
67.
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by
egnehots
5y ago
Yeah, but don't forget that's just the first post in a serie. Let's hope that the next post will have more meaningful technical content..
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Nvidia RTX 3080 Ti is a powerhouse but good luck finding it at $1,199 MSRP
(arstechnica.com)
2 points
by
egnehots
5y ago
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1 comments
69.
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by
egnehots
5y ago
really the major pain point is more the lack of cross platform APIs.
70.
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egnehots
6y ago
for exploratory coding you can also just unwrap, assert, panic.. It's useful to remember that error handling is optional in those cases :)
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egnehots
6y ago
TLDR: he is using a random index with a big enough array
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by
egnehots
6y ago
Thank the EFF for their letter: https://github.com/github/dmca/blob/master/2020/11/2020-11-1... They explained why the DMCA has no grounds.
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by
egnehots
6y ago
Rust supports a global custom allocator. Per container allocators are on the roadmap : https://github.com/rust-lang/rfcs/blob/master/text/1398-kind...
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egnehots
7y ago
Does anyone know a good real gif editor which show you advanced gif options? such as per frame delay, left, top offset..
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How fighting games use delay-based and rollback netcode
(arstechnica.com)
3 points
by
egnehots
7y ago
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0 comments
76.
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Synchrony Is a Myth
(hackernoon.com)
1 points
by
egnehots
8y ago
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0 comments
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by
egnehots
8y ago
Every GUI library should have some screenshots..
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AT&T decides 4G is now “5G”
(arstechnica.com)
4 points
by
egnehots
8y ago
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0 comments
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Year in Review 2018: CPUs
(anandtech.com)
5 points
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egnehots
8y ago
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0 comments
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Year in Review 2018: GPUs
(anandtech.com)
23 points
by
egnehots
8y ago
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7 comments
81.
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Analyzing Core I9-9900K Performance with Spectre/Meltdown Hardware Mitigations
(anandtech.com)
2 points
by
egnehots
8y ago
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0 comments
82.
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by
egnehots
8y ago
Global allocators are nice, but what would be really helpful in some performance intensive applications is to specify an allocator for a collection.
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egnehots
8y ago
I thought, yeah that's just feature gated stuff. It's just marketing but my code will break even if I don't use the new edition because my dependencies will use it. Turn out that it's false. What's amazing is that t
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egnehots
8y ago
simplicity source brain load Rust 95% Go 23%
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by
egnehots
8y ago
There are other approaches. State machines, reactors are often used in low level layers and the Actor model for some high level design.
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egnehots
9y ago
cross platform = mobile only? What about desktop targets..
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egnehots
9y ago
And a great sage would say that it all boils down to category theory.
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by
egnehots
9y ago
Are there any good papers about this kind of stuff?
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egnehots
9y ago
Whoa, dolphins are so smart.
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by
egnehots
9y ago
Indeed an actor only model will easily lead you to a mess. At first it's simpler with actors to think concurrently mainly because of the strict message passing rule for communication. But as your logic become more complex it will becom
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