Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
eerikkivistik
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
18 ms
·
151.
▲
by
eerikkivistik
9y ago
We played around with it a while back, but didn't quite get it right (visually), will give it another shot.
152.
▲
by
eerikkivistik
9y ago
- precise editing (planned) - manual entry of dimensions (planned) - different materials and transparency (planned) - library of common items (had multiple extremely long arguments about this, still no consensus on this) - batteries, usb po
153.
▲
by
eerikkivistik
9y ago
Thank you. Numerical input is on its way, probably a month or so.
154.
▲
by
eerikkivistik
9y ago
Check back in a month or so, going to release 2 large updates.
155.
▲
by
eerikkivistik
9y ago
Yeah, the behavior is the same, I meant it feels more natural on the phone :) I'll add it to our backlog, to take a look at it and maybe rethink the selection logic.
156.
▲
by
eerikkivistik
9y ago
I'll add some information about the development stack as well. First and foremost Three.js, that made getting a prototype up and running in a weekend viable. For mobile, we use Cordova and package the app up for various platforms. On t
157.
▲
by
eerikkivistik
9y ago
Thank you. And yes, the details take up 10x more time than the features.
158.
▲
by
eerikkivistik
9y ago
The threejs.org/editor has some functionality for this. We will be adding Three.js export support soon as well, so hey, maybe combine the two.
159.
▲
by
eerikkivistik
9y ago
Hi! You make a good point, that the current behavior might not make sense on desktop. We started out on Android and iOS and there "tapping" on objects makes a whole lot more sense. We should probably revisit the entire controls lo
160.
▲
by
eerikkivistik
9y ago
We should have a chat yeah, just saw a three.js pull request by you, that I want to discuss :) (Image and Texture related, single image -> multiple textures. Long story short, we are building the exact same thing :) )
161.
▲
by
eerikkivistik
9y ago
Can you specify a bit? Do you mean translate/scale/rotate specifically or how we track the arrow movement?
162.
▲
by
eerikkivistik
9y ago
A lot of people build and sketch prototypes. There is basic constructive solid geometry via the subtract tool for some more complex stuff. As for textures, we will be adding them in the next update.
163.
▲
by
eerikkivistik
9y ago
A lot of people have been asking for transparency lately. We can add it, but would need to rework how object selection/deselection looks visually. Thank you for the feedback.
164.
▲
by
eerikkivistik
9y ago
Agreed, the controls need a rework. They are the legacy of the prototype version we built a while back.
165.
▲
by
eerikkivistik
9y ago
Hi, our desktop features including hotkeys etc. have been lagging behind, since we started as a mobile-first tool, but they are on the roadmap. You are correct in the conclusion that it is more like a basic toy, we try to keep things as sim
166.
▲
by
eerikkivistik
9y ago
Developer here, would love to get some feedback and answer any questions you might have. The app is available on iOS, Android and Web ( https://3dc.io/download ). There is also a gallery of user built content ( https:/&#
167.
▲
Show HN: 3DC.io – A dead simple cross-platform 3D design tool
(3dc.io)
161 points
by
eerikkivistik
9y ago
|
71 comments
168.
▲
by
eerikkivistik
9y ago
Nice paper, hadn't seen this one before, seems pretty recent.
169.
▲
by
eerikkivistik
9y ago
I've found that a goal combined with play seems to be effective. People like learning if it is a way to build something they want to build. So maybe try finding something that the child wants to build and then get to design through tha