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dulvui
searching PlanetScale…
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31.
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How to publish Godot games on Flathub, in a nutshell
(simondalvai.org)
1 points
by
dulvui
3y ago
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0 comments
32.
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Injured on Boeing 787 as "strong shake" sent heads into ceiling
(arstechnica.com)
7 points
by
dulvui
3y ago
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5 comments
33.
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W4 Cloud, the new multiplayer infrastructure for Godot games
(w4games.com)
5 points
by
dulvui
3y ago
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0 comments
34.
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Google Genie lets users generate AI outputs resembling video games
(mashable.com)
40 points
by
dulvui
3y ago
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63 comments
35.
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Open sourcing your games as solo game developer – a game changer
(simondalvai.org)
3 points
by
dulvui
3y ago
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0 comments
36.
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Choosing a Password Manager
(ssd.eff.org)
2 points
by
dulvui
3y ago
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0 comments
37.
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Create Portals in Godot with _integrate_forces
(simondalvai.org)
1 points
by
dulvui
3y ago
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0 comments
38.
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by
dulvui
3y ago
That's true, but there are still some valid use cases like at work we have external companies creating and fixing apps for us and we deploy them independently with Github Actions. In my free time I create Godot games with no iOS specif
39.
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dulvui
3y ago
You are welcome! All credit goes to the Github gist someone posted. I fully agree with you, this explains what Apples magic GUI does behind the scenes.
40.
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dulvui
3y ago
You can use Github Actions MacOs runners to build your app, so no pysical mac is needed to build and publish an app.
41.
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Create Apple Developer Certificate on Linux
(simondalvai.org)
35 points
by
dulvui
3y ago
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6 comments
42.
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Talk at SFSCON: F-Droid – The place for your FOSS Apps
(simondalvai.org)
2 points
by
dulvui
3y ago
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0 comments
43.
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Sfscon 2023 – Tiny Fosdem
(sfscon.it)
1 points
by
dulvui
3y ago
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0 comments
44.
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Custom Resources in Godot Engine 4.x
(simondalvai.org)
2 points
by
dulvui
3y ago
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0 comments
45.
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AI authorship concerns prompt Amazon to limit eBook self-publishing to 3 per day
(arstechnica.com)
2 points
by
dulvui
3y ago
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0 comments
46.
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UniFree: Migrate Unity projects to other engines
(gamefromscratch.com)
26 points
by
dulvui
3y ago
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2 comments
47.
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by
dulvui
3y ago
Cool thanks for the hint! I will check it out.
48.
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Create non-game apps with Godot Engine
(simondalvai.org)
85 points
by
dulvui
3y ago
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29 comments
49.
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Thank you Debian and happy Birthday
(simondalvai.com)
3 points
by
dulvui
3y ago
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0 comments
50.
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Godotforums.org Is Back
(mastodon.world)
2 points
by
dulvui
3y ago
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0 comments
51.
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Making peer-to-peer multiplayer seamless with Godot (2022)
(rafa.ee)
126 points
by
dulvui
3y ago
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28 comments
52.
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Android malware steals user credentials using optical character recognition
(arstechnica.com)
3 points
by
dulvui
3y ago
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0 comments
53.
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Porting my libGDX games to Godot
(simondalvai.com)
3 points
by
dulvui
3y ago
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0 comments
54.
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by
dulvui
3y ago
Great thank you so much! I already saw your fork and might simply merge it or see what I can integrate.
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by
dulvui
3y ago
Oh thanks good to know, I saw that the headless build was gone but didn't try it yet. This weekend I'll take a closer look to it and see what changed.
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dulvui
3y ago
Cool to see that my work was useful for you! Yeah, I have to update the default version to 4.x now, but you could have use the `godot-version` parameter to set it to 4.x like this - name: Godot HTML5 export uses: dulvui/godot-h
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How to not install LineageOS 20 on Pixel 5 in 2023
(simondalvai.com)
4 points
by
dulvui
3y ago
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0 comments
58.
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by
dulvui
3y ago
You can disable dome features of Godot by using a custom build of the engine. I did that for my F-Droid builds, since a F-Droid build recipe builds all dependencies from source. But I don't know how many MB I saved.
59.
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by
dulvui
3y ago
Yes you are right, its that simple. I just made a Github Action wrapper around this 2 commands, that download and then caches the godot/butler files, so the next tun gets the files from the cache.
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Upload a Godot HTML5 Game to Itch.io with GitHub Actions
(simondalvai.com)
118 points
by
dulvui
3y ago
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33 comments
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