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drzel
searching PlanetScale…
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31.
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25 Years of Team Fortress
8 points
by
drzel
5y ago
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0 comments
32.
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FortressOne is a free, open-source arena FPS game
(fortressone.org)
3 points
by
drzel
5y ago
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1 comments
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Quake Team Fortress (1996) fork FortressOne v1.1.1-beta.1
(fortressone.org)
1 points
by
drzel
5y ago
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0 comments
34.
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Set Up Neovim for LSP with Ruby and Rails
(blog.backtick.consulting)
1 points
by
drzel
5y ago
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0 comments
35.
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Neovim's Built-In LSP with Ruby and Rails
(blog.backtick.consulting)
2 points
by
drzel
5y ago
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0 comments
36.
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by
drzel
5y ago
FortressOne dev here. Noticed quite a few 'TF' bots that I hadn't heard of. Anyone know more about these? Or even just the vanilla bots? Looking for something that can bunny hop mostly.
37.
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by
drzel
5y ago
- No front defending (allow attackers to arrive at base unimpeeded). - No cuss or pipes on spawns. - Warn team mates before cuss jumping. - Stay left! Or right in North America QuakeWorld Team Fortress / FortressOne | www.fortressone.o
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by
drzel
5y ago
FortressOne is a free open source game, with community around it. We need help! https://www.FortressOne.org
39.
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by
drzel
6y ago
Guilty as charged: https://github.com/drzel/vim-repo-edit Above only works on vim. But has the advantage of working within vim, so no need to open a new instance, and with no external dependencies beyond git.
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Show HN: Open Git remote directly from vim: vim-repo-edit
(github.com)
3 points
by
drzel
6y ago
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0 comments
41.
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by
drzel
6y ago
Nice. I see Jarred had a similar idea to me after seeing github1s. For those with vim and without node: https://github.com/drzel/vim-repo-edit
42.
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by
drzel
6y ago
Or if you prefer to stay in the terminal: https://github.com/drzel/vim-repo-edit
43.
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by
drzel
6y ago
Done: https://github.com/drzel/vim-repo-edit
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Vim-repo-edit – One second to read GitHub code with vim
(github.com)
2 points
by
drzel
6y ago
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0 comments
45.
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by
drzel
6y ago
It's not exactly on the roadmap - but it should be possible with a bit of compilation work. Join the discord https://discord.fortressone.org
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by
drzel
6y ago
I work on a mod for the original Quake Team Fortress. We’ve been getting roughly eight players a night for many years. That’s enough to play. That’s enough success for me. https://www.FortressOne.org
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Ask HN: What can JSON do that HTML can't?
3 points
by
drzel
6y ago
|
7 comments
48.
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by
drzel
6y ago
https://www.tappydays.com Keep track of birthdays and anniversaries
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by
drzel
6y ago
A testament to the quality and simplicity of the engine there are a number of QuakeWorld powered games still actively played today. I've been working on a Team Fortress continuation for the last decade or so, and I'm always surpri
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Huge response to Murdoch Royal Commission Petition Despite Parliament IT Fail
(youtu.be)
3 points
by
drzel
6y ago
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0 comments
51.
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by
drzel
6y ago
SEEKING WORK - Remote - Sydney https://backtick.consulting We are two senior primarily Ruby developers, but we work right across the stack. We're also both frequent open-source contributors. We focus on delivering, SOLID, b
52.
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by
drzel
6y ago
Oh - that sounds like me. I'll email you later today. In the meantime, - My project: https://www.fortressone.org - My small (~700 user) discord: https://discord.fortressone.org - And my consultancy business: ht
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by
drzel
6y ago
I have a discord bot running in our FortressOne discord. It keeps track of who is in what server and spams the channel with that information. It requires some short term persistence so it runs across two containers, one with the application
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by
drzel
6y ago
https://rootshirechess.glitch.me/?roomname=chess&view=room
55.
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by
drzel
6y ago
in a room called chess lets try it
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by
drzel
6y ago
causticsoda! Come into the discord and say hello.
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by
drzel
6y ago
And thanks for one of the best game videos of all time twist.
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by
drzel
6y ago
Hey thank you for the feedback - you're not wrong. We haven't exaclty given Linux the focus it deserves. We're aware of these issues and working on fixing them. As for the server, we run servers around the world including For
59.
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by
drzel
6y ago
We do exactly this for example, for Australia vs USA matches, hosted in California. With minping, all players ping around 160ms.
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by
drzel
6y ago
Our nightly games are played on local servers with 13ms pings, but we still have international matches played on midpoint servers, with most players pinging between 150-200ms. Holds up very well.
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