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dmarcos
searching PlanetScale…
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61.
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Render and stream large scale 3D Gaussian Splats with Spark 2.0 Preview
(twitter.com)
16 points
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dmarcos
8mo ago
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0 comments
62.
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dmarcos
8mo ago
It definitely feels less fun. Harder to get attribution, build a reputation, a community… Common driving forces for people to contribute to open source.
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dmarcos
8mo ago
AI mediation between end dev and open source definitely reduces the incentives for maintainers that look to build community, visibility, reputation, collaborate with others… I also love AI so not sure what the solution could be.
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dmarcos
9mo ago
It’s a point cloud where each point is a semitransparent blob that can have a view dependent color: color changes depending on direction you look at them. Allowing to capture reflections, iridescence… You generate the point clouds from mult
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Pickle 1: The first soul computer
(pickle.com)
6 points
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dmarcos
9mo ago
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0 comments
66.
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dmarcos
11mo ago
I’m really curious to see what you are cooking. What field are you in?
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Marble by World Labs: Multimodal world model to create and edit 3D worlds
(marble.worldlabs.ai)
48 points
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dmarcos
11mo ago
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20 comments
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Apple’s Persona technology uses Gaussian splatting to create 3D facial scans
(cnet.com)
218 points
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dmarcos
11mo ago
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103 comments
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dmarcos
1y ago
I’ve been in XR for a decade and there’s a big gap between people that make the headsets and those that use them. The actual use cases are too niche for the big companies to care long term so they have to invent narratives that don’t manife
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dmarcos
1y ago
99.9% is based on Chromium. Would have taken ages to ship otherwise. It's great to see how much Chromium has lowered the bar for people to be able to ship new browsers.
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dmarcos
1y ago
I like the idea of specific-purpose toy models. How did you tune the code and what dataset you used?
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World Labs – Generate persistent, navigable, and controllable 3D worlds
(worldlabs.ai)
18 points
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dmarcos
1y ago
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2 comments
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dmarcos
1y ago
Limited access beta preview
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The Big Oops: Anatomy of a Thirty-Five-Year Mistake, Casey Muratori [Video]
15 points
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dmarcos
1y ago
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0 comments
75.
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dmarcos
1y ago
To be able to see and remove them as soon as they can. And even in those scenarios not everybody wear them. Run my own little study at beaches, concerts and other outdoor activities and noticed less people wear glasses than I was expecting
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dmarcos
1y ago
Contacts and especially lasik are growing in popularity. Strong signal people don’t enjoy wearing glasses if they can avoid it
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dmarcos
1y ago
And contact lenses and lasik are popular because many don’t want to wear glasses. I see head mounted displays useful in constrained scenarios (e.g construction site and tasks where you already wear safety glasses and need free hands). I hav
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dmarcos
1y ago
obj is traditional geometry (vertices, triangles). gaussian splats is a different way to represent 3D information (simplifying. it's a point cloud where each point it's an ellipsoid with view dependent color)
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dmarcos
1y ago
A-Frame integration coming soon!
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dmarcos
1y ago
With any demo / example in particular?
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dmarcos
1y ago
You definitely could prototype something like that. Would be really cool to see.
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dmarcos
1y ago
Strange. I also have an iPhone I haven’t seen any issues. Are you using a different browser than Safari or any particular configuration?
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dmarcos
1y ago
Number of splats in the scene and distribution have an impact on performance. Probably in your case you turned the camera in a direction with less splats. There's definitely work to do to deliver consistent performance. We'll prob
84.
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dmarcos
1y ago
Yes. We have demos working already. Those 3D gaussian videos (or 4D that some people call) are really big so we're figuring out what's the best way to distribute and make it a great experience.
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dmarcos
1y ago
Thanks! It works for both! An under-explored area is converting into splats assets created in “traditional” ways (e.g blender). Better visual results in some scenarios (high freq detail). See the furry logo in the homepage carousel.
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dmarcos
1y ago
Thanks! Notice 12MB steak sandwich is the biggest of them all. Rest are < 10MB and several of those very compelling in the 1-3MB range (e.g: Iberico Sandwich 1MB, Clams and Caviar 1.8MB). Fancier compression methods are coming (e.g SOGS)
87.
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dmarcos
1y ago
A-Frame is an entity component system on top of THREE.js that uses the DOM as a declarative layer for the scene graph. It can be manipulated using the standard APIs and tools that Web developers are used to. Initial target was onboarding We
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dmarcos
1y ago
We have a template for R3F you might find useful: https://github.com/sparkjsdev/spark-react-r3f
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dmarcos
1y ago
We renamed due to a name collision with another renderer / tool.
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dmarcos
1y ago
Yes. I collaborated with one of the devs at World Labs on this. The goal is to explore new rendering techniques and popularize adoption of 3D gaussian splatting. There's no product associated with it.
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