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diegomacario
searching PlanetScale…
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31.
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diegomacario
7y ago
Hehehe it's just for show! A simple equation that uses the incident angle of a collision to produce a visually appealing result. I felt I could get away with this because the physics in the original Pong are also made up: the further t
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diegomacario
7y ago
I would say that it is. I think that the idea of having each state be its own class is very natural, and that it helps organize the code very effectively. My failure was in how I made those classes share many components that they shouldn&#x
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diegomacario
7y ago
That's a question that I'm still asking myself :P Here's an example of what's wrong with my state management system: - Let's say that state A places the teapot at position X. - Now let's say that we need to tra
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diegomacario
7y ago
Hi everyone! After 4 months of effort, I can finally show you my first game! I decided to work on this project to gain a deeper understanding of some fundamental concepts of computer graphics and real-time rendering in particular. In a way,
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Show HN: Teapong – A two-player game for fans of Pong and the Utah teapot
(github.com)
33 points
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diegomacario
7y ago
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12 comments
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diegomacario
9y ago
Wooo! I heard the course is being updated so that it covers more modern OpenGL, so it might be worth it to revisit it soon. Thank you for your nice comment!
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diegomacario
9y ago
Hehehe thanks! I tried to make the captions of most images as ridiculous as possible.
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diegomacario
9y ago
Hi everyone! This year I embarked on a quest to learn as much as I could about computer graphics. I initially focused on building small applications using OpenGL, but even after completing a few of them, I still felt that I did not fully un
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Show HN: An easy-to-use ray-tracer written from scratch in C++
(github.com)
18 points
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diegomacario
9y ago
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6 comments
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diegomacario
9y ago
That bunny is stunning! Thank you for the link, it looks like a great resource. Refraction, here I come!
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diegomacario
9y ago
Thank you :-)! Writing it was by far the hardest part of the project.
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diegomacario
9y ago
This is so cool! I'm always blown away by your projects Little Workshop. I recently finished building my first ray-tracer ( https://github.com/diegomacario/Super-Sunshine ). I felt proud of the images and animations
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diegomacario
9y ago
Hi everyone! This year I embarked on a quest to learn as much as I could about computer graphics. I initially focused on building small applications using OpenGL, but after completing a few of them, I couldn't stop feeling that I did n
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Show HN: Super-Sunshine – A ray-tracer written from scratch in C++
(github.com)
6 points
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diegomacario
9y ago
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1 comments
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diegomacario
9y ago
Hi everyone! This year I embarked on a quest to learn as much as I could about computer graphics. I initially focused on building small applications using OpenGL, but after completing a few of them, I couldn't stop feeling that I did n
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Show HN: Super-Sunshine – A ray-tracer for easily generating beautiful images
(github.com)
4 points
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diegomacario
9y ago
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3 comments
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diegomacario
10y ago
It is actually written in C++. Github says C because the SQLite files are a lot bigger than the ones I wrote. And Chalk is used because in the following way: - The application creates a file called pfox_console_printout.js, which is hidden
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diegomacario
10y ago
Thank you! I am still refactoring the code (there are a few hacks that I am not proud of). I hope it will be useful!
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diegomacario
10y ago
Hi everyone! I worked on this side project for a few months. I tried to make it as easy to use / visually appealing as possible. I have been using it for the past couple of months and it has really helped me be more conscious about my
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Show HN: Poor Fox – A beautiful CLI app for keeping track of your expenses
(github.com)
8 points
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diegomacario
10y ago
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5 comments