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dhooper
searching PlanetScale…
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6 ms
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31.
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by
dhooper
2y ago
https://www.google.com/search?q=Trypophobia
32.
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by
dhooper
2y ago
I'm currently tweaking the line paths in a way similar to what you're describing!
33.
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by
dhooper
2y ago
reset is undoable
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by
dhooper
2y ago
You don't need to understand the rules for how the generator placed the runs to solve, you can just look at the runs.
35.
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by
dhooper
2y ago
the 2-cell long runs are explained by this in the article "Runs terminate on cells with an odd number of sides" runs are shown between all adjacent cells.
36.
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by
dhooper
2y ago
"Runs are a strip of 2 to 9 cells"
37.
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by
dhooper
2y ago
New puzzle every day! I have thousands queued up!
38.
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by
dhooper
2y ago
I removed dark mode because it was too hard to make a dark color scheme that was as legible as light. the puzzle now shows all runs all the time.
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by
dhooper
2y ago
No, the irregular shape allows run constraints that wouldn't be possible on a grid using rows/columns/lines.
40.
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by
dhooper
2y ago
try it now, I think showing the runs is an improvement. I think theres a few more things I can do to improve the visuals. I also updated the article to make the rules for runs more general - a human could place them anywhere they'd lik
41.
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by
dhooper
2y ago
yes, that improvement was implied but not explicitly spelled out under future work. I'll update to clarify.
42.
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by
dhooper
2y ago
OP Here, I'm gonna try drawing all non-redundant lines to see if it improves the feel. UPDATE: done. I will say that it took time for me to develop an intuition for where to focus solving efforts. I think if people spend a little time
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by
dhooper
2y ago
OP Here, I'll try drawing all non-redundant lines, see if it feels better. UPDATE: done. give it a shot.
44.
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Majorana Fermion Particle
(en.wikipedia.org)
2 points
by
dhooper
2y ago
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0 comments
45.
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by
dhooper
2y ago
Works on Edge for me. Both macOS and windows.
46.
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by
dhooper
2y ago
I just used the code editor built into that page. Binary search is fast, even by hand.
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by
dhooper
2y ago
"Pixel Rick" is too good to not include in the article. Added. Thank you.
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by
dhooper
2y ago
I made the live shader editor myself. It uses CodeMirror to display the code, and a webgl canvas for the preview. Took some work to support having lots of editors on the page. If you do the naïve thing and create a webgl canvas for every on
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by
dhooper
2y ago
Thank you!
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by
dhooper
2y ago
I’m the owner of the site - does telenor provide any info on why the site seems malicious?
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by
dhooper
2y ago
the example files in the repo were made using the macos build of shapeUp and saved (the web build doesn't have saving)
52.
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by
dhooper
2y ago
I just made it public: https://github.com/danielchasehooper/ShapeUp-public
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by
dhooper
2y ago
yeah I never implemented saving/loading for the web. Thats one example of how raylib doesn't totally abstract the underlying platform for you.
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by
dhooper
2y ago
The video took me longer to make than the app! I don't know how youtubers do it so regularly.
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by
dhooper
2y ago
Thanks for the share!
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Good Ideas in Computer Science
(danielchasehooper.com)
8 points
by
dhooper
2y ago
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3 comments
57.
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by
dhooper
3y ago
Why does this not have more upvotes/comments? It’s great content!
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by
dhooper
3y ago
Crafting interpreters is a good place to start. https://craftinginterpreters.com/
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by
dhooper
3y ago
Thank you, glad you enjoyed it. It's making me want to make more videos about various programming topics.
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How I made a 3D Modeler in C
(twitter.com)
46 points
by
dhooper
3y ago
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12 comments
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