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dfan
searching PlanetScale…
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22 ms
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181.
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by
dfan
11y ago
Knuth-Plass is fundamentally a dynamic programming algorithm that depends on being able to say "If in the future I determine that there is a line break at point X, I know for certain that the way I should have broken the paragraph up
182.
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by
dfan
11y ago
I still think it would be a hugely easier to automatically produce a plausible pop song than a piece of music from the Classical era (c. 1770-1820). The output of this neural net is really neat but (at this point) there is no way that it wo
183.
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by
dfan
11y ago
You don't know who dfan is?? This is Dan Schmidt. Congrats on Rite of the Shrouded Moon!
184.
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by
dfan
11y ago
I was a game developer for 20+ years (Looking Glass Studios, Harmonix) and boy oh boy were there a lot of technical and creative challenges. I ended up leaving largely to reduce stress and because I wanted to try doing something else with m
185.
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by
dfan
11y ago
Just to get the chronology straight, Perl 4 was released in 1991; the first Perl 5 was released in 1994.
186.
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by
dfan
11y ago
I have lived in the US my whole life and I do not find that to be the case. It is true that "how are you?" has the double meaning of "<generic greeting>" and "really, how are you doing?" but the fact tha
187.
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by
dfan
11y ago
Your friend was quoting a very old joke. The earliest example I could find in a quick search was 1919: http://forum.quoteland.com/eve/forums/a/tpc/f/99191541/m/600...
188.
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by
dfan
11y ago
Yeah, the "downside" of spaced repetition is that you can't stop and expect it to stick (unless you have other means of keeping your memory fresh, such as actually using a language you've been learning). I have some subj
189.
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by
dfan
11y ago
This has some things in common with what we did in designing the notation for keyboards in Rock Band 3 (see https://images-na.ssl-images-amazon.com/images/G/01/videogam... for an example), where we had the sa
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by
dfan
11y ago
My last company had a screening coding problem that was designed to take around a day (although it didn't have to; when I did it as a reference point, it took a couple of hours). I was always kind of astonished how many applicants were
191.
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by
dfan
11y ago
Here's the paper: http://arxiv.org/abs/1412.0348
192.
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by
dfan
11y ago
I thought it was original when I saw it last month: https://twitter.com/cat_beltane/status/588359354136403969 Had you encountered it before?
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by
dfan
11y ago
One qualitative difference in expressive power comes from the fact that functions first evaluate all their arguments and macros don't.
194.
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by
dfan
11y ago
Well, it's also a lot harder to tell a whether a given square is 20" or 19" on a side at a glance than it is to tell a whether a given rectangle is 2 x 1 or 1.9 x 1. Does that analogy help? It's more relevant than it mig
195.
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by
dfan
11y ago
I don't know that putting labels on pitches at a young age was a sufficient condition for my perfect pitch, but I feel like it was necessary.
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by
dfan
11y ago
He addresses that near the end.
197.
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by
dfan
11y ago
Assuming that the ranges that already exist are the ones that get incorporated into the C++17 standard, yes.
198.
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by
dfan
11y ago
Ranges are the killer feature for me. They'll actively improve my everyday code.
199.
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by
dfan
12y ago
The standard recommendation for the Aeropress, including from Adler himself, is to use 175F water, much less hot than you'd use in other preparation methods.
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by
dfan
12y ago
I think this page is meant for someone who has no mental model of matrix multiplication at all and just applies the formula blindly.
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by
dfan
12y ago
Agreed: the higher level the players, the more endgames. Think of two people fighting on a balance beam. The weaker the fighters, the greater the chance that one of them is going to slip off the beam (make a blunder that is punishable) earl
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by
dfan
12y ago
Our oven has a Sabbath mode. We looked it up online and half the hits were forum threads with people asking "I accidentally turned on Sabbath mode, how do I turn it off?"
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by
dfan
12y ago
Those links lead to 404s, but it looks like it's all on Github as well: https://github.com/drguildo/Descent Indeed I was wrong that it's all assembler. There is lots of assembler but plenty of C too.
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by
dfan
12y ago
Ha, I figured that there were probably some other crazy people after 1994 that I didn't know about. Thanks for the info!
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by
dfan
12y ago
It doesn't seem to me that any of these guys have anything to do with the original title besides getting the license. Not that necessarily means anything bad for the game, of course. Trivia: The original Descent was written in assembly
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by
dfan
12y ago
I thought this was standard practice, but maybe it's just convergent evolution.
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by
dfan
12y ago
You are in luck! Strang, Calculus, 2nd edition: http://www.amazon.com/Calculus-Second-Edition-Gilbert-Strang...
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by
dfan
12y ago
On the contrary, I think exactly the same thing is true in mathematics; not everyone works or learns the same way, and assuming that imitating the path of one person, no matter how brilliant or successful, is the only way to succeed, is ver
209.
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by
dfan
12y ago
Yes, I know how computer evaluations work. The fact that they take positional as well as material considerations into play doesn't change the point, which is that playing a +5 sure-win move instead of a +8 sure-win move is not a horrif
210.
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by
dfan
12y ago
Elo ratings are on an exponential scale, at all levels.
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