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dansalvato
searching PlanetScale…
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91.
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by
dansalvato
3y ago
I remember reading a first impressions post where they mentioned that starting off, they were instinctively reaching out and pinching the UI elements. They said it worked fine, because you're also looking at whatever you're pinchi
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dansalvato
3y ago
Multicursor editing, left/right modifiers, and tap/hold keys aren't "needs", they're methods/tools used to accomplish needs. The need is to make a specific edit on a file. I respect those features, and I r
93.
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dansalvato
3y ago
I gave Helix a shot, and I immediately ran into a wall due to an undocumented limitation where in a language configuration, indentation can only be up to 8 spaces. (I'm working on an Assembly project with an indentation of 12 spaces to
94.
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by
dansalvato
3y ago
It makes sense for Apple to have put little focus on gaming for the launch of this product. They're betting on "spatial computing" as a new computing paradigm alongside desktop and mobile interfaces. I wouldn't even call
95.
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dansalvato
4y ago
> A lot of the leg work You mean arm work? ;) I could be wrong, but I think that a bigger hurdle than Apple Silicon itself is the Metal API, which seems to be the only reasonable graphics API to use for 3D games on Mac. Unless your game
96.
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dansalvato
4y ago
I have a Mjolnir and was able to fit a 3090 inside without any modifications to it, except for taking off a small, removable piece of plastic that was only there for aesthetics. The only issue is that the side panel does something weird to
97.
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dansalvato
4y ago
I'm working on a game written in m68k Assembly. In cases where I'm trying to make every CPU cycle count, these kinds of novel bitwise operations really catch my interest. TurnOffLowestBit seems useful for an effect I've had i