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coinfused
searching PlanetScale…
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7 ms
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61.
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by
coinfused
2y ago
Interesting! I’ll try it out. Thanks for sharing.
62.
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coinfused
2y ago
They used edge detection with a custom input buffer, a bit like this https://linework.ameye.dev/section-map/
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coinfused
2y ago
In my own projects I use JFA/SDF-based outlines the most because of their quality as well as the possibility to render distance-based effects like pulsating outlines. This ( https://x.com/alexanderameye/status/
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coinfused
2y ago
It’s a recreation from a panel of Tintin The Black Island!
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How to draw an outline in a video game
(ameye.dev)
555 points
by
coinfused
2y ago
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70 comments
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WebGL Water
(madebyevan.com)
4 points
by
coinfused
3y ago
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2 comments
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coinfused
3y ago
Very nice! I'm wondering, what made you decide to start your own database from scratch instead of (re-)using and/or extending other databases/APIs (such as trefle, or the data sources that trefle uses)?
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Project Euler
(projecteuler.net)
12 points
by
coinfused
3y ago
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0 comments
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coinfused
3y ago
Same! Really wanted to start from scratch and I'm just using vanilla html/css/js for https://ameye.dev/ Haven't found the need yet for any frameworks.
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coinfused
3y ago
Great video again by Sebastian Lague.
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coinfused
3y ago
Thanks! It's been a long, iterative process to get it to this state.
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coinfused
3y ago
A few years ago I had to make an AR cursor for a mobile app. This post goes over some design considerations for such a cursor.
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Designing a cursor for augmented reality
(ameye.dev)
14 points
by
coinfused
3y ago
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3 comments
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coinfused
3y ago
I first used basic google analytics but found it too invasive/heavy so I switched over to https://www.goatcounter.com/ . For comments, most solutions were also too heavy, paid or had ads, but I finally found https:
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coinfused
3y ago
An article on how I programmed a chess engine in C++ from scratch using (magic) bitboards. Explains how I dealt with handling leaping pieces, sliding pieces, pseudo-legal moves, en-passant, castling, check evasions, move selection and alpha
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coinfused
3y ago
How I made my first path tracer from scratch in Rust for a University course. Explains how I went from basic naïve path tracing to explicit light sampling and BRDF importance sampling. I also added different materials such as dielectrics (g
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Creating a path tracer from scratch in Rust
(ameye.dev)
2 points
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coinfused
3y ago
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1 comments
78.
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by
coinfused
3y ago
How I programmed a chess engine in C++ from scratch using (magic) bitboards. Explains how I dealt with handling leaping pieces, sliding pieces, pseudo-legal moves, en-passant, castling, check evasions, move selection and alpha-beta pruning.
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by
coinfused
3y ago
A blog post on how I made my first path tracer from scratch in Rust for a University course. Explains how I went from basic naïve path tracing to explicit light sampling and BRDF importance sampling. I also added different materials such as
80.
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by
coinfused
3y ago
Explaining multiple techniques for rendering outlines and highlights for real-time applications. This includes vertex object-space as well as screen-space methods. This can be used to render outlines in Unity or Unreal. Outlines can be used
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coinfused
4y ago
Thanks! I'll try to play around with it a bit. This post is by far the longest of mine so far so it's a good stress test page.
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coinfused
4y ago
Glad you like it! Built with eleventy and pure css/html. I'm always trying to improve the performance and I want to make sure the focus is on the content.
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coinfused
4y ago
Interesting! Indeed no APNGS, only MP4, png and WebM. Will try to see if I can do some more profiling but I am very new to making websites. Using eleventy as a static site generator and then doing some image compression also.