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chrismdp
searching PlanetScale…
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18 ms
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151.
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by
chrismdp
15y ago
Fair enough: perhaps I should have been more specific about the context and thought of a better title.
152.
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by
chrismdp
15y ago
Heh :) I'll take the bait :) I've written lots of Ruby for things that are serious (large websites with lots of traffic), and I've worked as part of a team that built on commercially available games in C++ that sold lots of copies. Ruby has
153.
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by
chrismdp
15y ago
I suppose it does: but it's the honest truth. I have two months of ruby code that's rusting now, and it was quite a difficult post to write.
154.
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by
chrismdp
15y ago
UPDATE: In case anyone is interested, I've just added a screenshot to the blog post by (very) popular demand. It's not final artwork, and it's only a few days work! http://chrismdp.github.com/2012/01/why-i-switched-from-ruby-...
155.
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by
chrismdp
15y ago
I'll look into LUA. Never used it back in my games dev days as it was just coming into vogue.
156.
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by
chrismdp
15y ago
Thanks: after three days I think it was the right call. I just found myself burning too much brain energy on things I didn't want to have to care about.
157.
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by
chrismdp
15y ago
Possibly, but I'm much more comfortable in C++ than Java. I also get a much easier route to iOS if I stick with C++.
158.
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by
chrismdp
15y ago
Easy porting to iPhone in the future is another big plus I should have mentioned in the original post.
159.
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by
chrismdp
15y ago
No, I didn't. I love the features Rubinius gives you, but Windows support still needs a lot of work, and if I'd dived in to help, I'll never ship the game.
160.
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by
chrismdp
15y ago
I'd be interested in HNers' views on whether I made the right call.
161.
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Why I switched from Ruby back to C++
(chrismdp.github.com)
143 points
by
chrismdp
15y ago
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94 comments
162.
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Introducing Sol Trader
(chrismdp.github.com)
1 points
by
chrismdp
15y ago
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0 comments
163.
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Kanogo: vapourware to beta in 24 hours
(chrismdp.github.com)
1 points
by
chrismdp
15y ago
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0 comments
164.
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Cucumbers with personality
(chrismdp.github.com)
1 points
by
chrismdp
15y ago
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0 comments
165.
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A formula for motivation + how to tweak the variables
(chrismdp.github.com)
2 points
by
chrismdp
15y ago
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0 comments
166.
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How to do Pomodoros right (hopefully)
(chrismdp.github.com)
2 points
by
chrismdp
16y ago
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0 comments
167.
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by
chrismdp
16y ago
Agreed, MercuryApp is great. Go try it!
168.
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Eden Development has closed
(chrismdp.github.com)
1 points
by
chrismdp
16y ago
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0 comments
169.
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by
chrismdp
16y ago
No problem! Do let me know how you get on setting it up, and if you run into any project-specific problems.
170.
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How to get Spork working Now on Rails 3, Rspec 2 and Cucumber
(chrismdp.github.com)
10 points
by
chrismdp
16y ago
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3 comments
171.
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by
chrismdp
16y ago
Org-Mode looks nice. One of the best things about posting your own ideas up is that you find out about all the other cool tools out there!
172.
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by
chrismdp
16y ago
As a first step it's likely to compile down to LaTeX.
173.
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by
chrismdp
16y ago
Looks like Markdown is only supported inline rather than a first class citizen. I think I'm after something lighter-weight than this, but I won't know until I come to try and write the publishing stuff :)
174.
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by
chrismdp
16y ago
Hmm, that's cool. The new syntax puts me off somewhere, but this could form a good basis.
175.
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by
chrismdp
16y ago
Awesome: that's really useful! thanks!
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by
chrismdp
16y ago
Thanks. Been looking for a ruby like syntax to do text formatting for a while. Time to create one, I guess!
177.
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by
chrismdp
16y ago
Yeah, I thought about using LaTeX. I've certainly used it a lot in the past, but became quite frustrated with the weird syntax and difficulty extending. Plus its a 1.2GiB download on OSX. I may well generate latex as an output format as a f
178.
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How I'm writing my book using Vim, Git and Ruby
(chrismdp.github.com)
55 points
by
chrismdp
16y ago
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17 comments
179.
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Call for coders: Children's Future International
(chrismdp.github.com)
6 points
by
chrismdp
16y ago
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0 comments
180.
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My Polyphasic Sleep Experiment
(chrismdp.github.com)
4 points
by
chrismdp
16y ago
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0 comments
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