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chj
searching PlanetScale…
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49 ms
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511.
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by
chj
14y ago
Yes, I signed up and gave it a try. However, what I expected is a freestyle drag and drop, not a workflow fixed at every step.
512.
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by
chj
14y ago
I love the idea. the interactive guide is horrible. far from simple. Sorry for being blunt.
513.
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by
chj
14y ago
very nice!
514.
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by
chj
14y ago
payment is very inconvenient. That's why a free payment system (without state control) should be given the top priority.
515.
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by
chj
14y ago
you can not please everyone. some users can give you a one star review simply because of a minor bug or missing feature. do what is good for your business.
516.
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by
chj
14y ago
If you're working with text a lot, developer or writer, retina display is a must.
517.
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by
chj
14y ago
I wish they could develop a ebook publish platform with this technology. Handily beats Amazon's cloud reader.
518.
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by
chj
14y ago
Wow, this is truly an eye opener. Not as fast as I would like to see (running chrome on MBP 15 retina), but it's so beautiful.
519.
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by
chj
14y ago
Not surprised at all, and IMO a good move. Mozilla needs to focus on its Firefox OS development. By the way, MS doesn't want 3rd party browser on its Windows RT, that could be a very discouraging factor.
520.
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by
chj
14y ago
They can rewrite the renderer in D2D.
521.
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by
chj
14y ago
+1. If that means less page turn animation in ebook readers, it is a good thing.
522.
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by
chj
14y ago
Why can't they just use Webkit then everyone will be happy.
523.
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by
chj
14y ago
Every time a GPL related post comes up, it always reminds me of the sqlite project, and how the world could be simpler without those weird licenses. http://www.sqlite.org/copyright.html
524.
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by
chj
14y ago
I don't get it..
525.
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by
chj
14y ago
If Sinofsky turns out to be in Cupertino tomorrow, then it would complete the recent drama.
526.
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by
chj
14y ago
I would rather they keep reducing the price and weight. Retina? 163ppi is already pretty good.
527.
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by
chj
14y ago
If I were opera, I would quietly suck it up. This is more of their own fault. Even if someone sends you 20M of NUL, you should not crash.
528.
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by
chj
14y ago
That must be a bad day with Eclipse. Different projects, maybe.
529.
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by
chj
14y ago
I can't believe it either. Did they pay as much to their own designers? The entire iOS design can be worth thousands of this clock.
530.
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by
chj
14y ago
I do use C preprocessor whenever I can. But since ARM assembler uses # to refer to constants, and C preprocessor uses # for different purpose, you can't use it most of the time. I'd love to know if you have a work around. >If you have m
531.
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by
chj
14y ago
Did you write a translator or fix the assembler itself?
532.
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by
chj
14y ago
You're my hero. Thanks a lot. Unfortunately this works different from the assembler from linux (Android), so I need to keep two different macros. No matter what, this is still better than nothing!
533.
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by
chj
14y ago
C is sufficient for most apps, however, what I am working on happens to be in the rare few --- x86 emulator( http://www.aemula.net ). We need to make good use of every register and the overhead of function call is considered unacceptable.
534.
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by
chj
14y ago
Writing assembler for iPhone is a pain in the ass. I don't know which version its gas is based on, but it is definitely a very very old one. The most important feature missing is to create a macro that takes arguments. A most recent change
535.
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by
chj
14y ago
Looks awesome at the first sight. But then when you think harder, a big design flaw is that you need to put ten fingers on this keyboard to locate the keys correctly. You will have hard time use only one hand, let alone two fingers.
536.
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by
chj
14y ago
Great work! Love the transition effects.
537.
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by
chj
14y ago
Sure, they are using low pricing to gain market share, but we all see the tablet market is now dominated by iPad. So some cheap fresh blood is a good thing if you ask me.
538.
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by
chj
14y ago
+1. I guess the blog is more about: you have a great ambition, but try solve a small problem first and see if people are interested. Then grow it.
539.
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by
chj
14y ago
You really need a lot of nerve to talk about how ADT is better than xcode. I used xcode for more than three years now, wrote a lot of object c/c/c++ and even assembler, and yet to find any major bug. This year I tried to port one of my app
540.
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by
chj
14y ago
Far from ideal, but at least an actionable, smooth solution that the major players can adopt.
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