Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
chipsy
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
117 ms
·
961.
▲
by
chipsy
16y ago
I agree, roughly. At the audiophile level there is some improvement to be expected with S/PDIF in particular(less cable noise). But the situation today is nothing like with older on-board sound where they used the cheapest generic AC97 chip
962.
▲
by
chipsy
16y ago
The fear is always going to be there. It's the dark side of having an "innovative" startup. If you can keep your head down and still get something done even through those periods, you're doing well. I don't have experience in selling to Big
963.
▲
by
chipsy
16y ago
The actors of SV are entrepreneurs and VCs. Think of all the "color" you get from TC and Gawker - it's basically identical to Hollywood paparazzi.
964.
▲
by
chipsy
16y ago
The quality of most such articles really is extremely low. Apart from a few books from experts like the Ericson "Real-Time Collision Detection," and the codebase for open source engines, public knowledge about this stuff is basically miss
965.
▲
by
chipsy
16y ago
The best part of the article is the obvious sockpuppet in the comments. Same format I saw among many paid stock bashers: Buddy up with the emoticons, claim little, suggest a lot.
966.
▲
by
chipsy
16y ago
I think the "root of all evil" comes from _discussions_ of premature optimization in public forums, not the act itself. Optimization discussions tend to take these archetypes: * Existing performance problem * Concerns about planning archite
967.
▲
by
chipsy
16y ago
Enlightenment has gotten very ambitious in its goals: http://trac.enlightenment.org/e/wiki/EdjeEditor http://trac.enlightenment.org/e/wiki/Eve
968.
▲
by
chipsy
16y ago
Games using licensed IP have a very, very long history of only being vaguely related to the original works. In the early 8-bit era this was particularly true because of technical limitations; from around the advent of 16-bit consoles on, th
969.
▲
by
chipsy
16y ago
The main difference is that each time we go through this cycle it becomes easier to forget that we have overlords, because each one controls less and less. Go back to the pre-industrial era, and you own essentially nothing unless you're roy
970.
▲
by
chipsy
16y ago
In most of Michigan, the roads are enormous, development is sparse, and there are no sidewalks to speak of. It's tied in with the history of the state as a center of auto industry and the first attempts at car-centric planning. Saying that
971.
▲
by
chipsy
16y ago
It's particularly odd because he was writing for DirectX/x86, and thus had lots of power compared to the contemporary console hardware. Wolf3D(1992) used C; Ultima 7(also 1992) used C++. RCT came out in 1999, when this transition was essent
972.
▲
by
chipsy
16y ago
Although I know little of the airplane business, I had predicted the 787 to be a success from when I first heard of it(when it was still called the 7E7), simply because the way it had been marketed was very passenger-appealing(improved comf
973.
▲
by
chipsy
16y ago
I concur - the "multimedia" vision was that the CD-ROM would be used like a VCR to play tightly-controlled, packaged media with interactivity. Things like "interactive movies," animated books, and encyclopedias were often cited as the examp
974.
▲
by
chipsy
16y ago
Some of this could be attributed to having much better opiates for the masses these days. A phone, a game console, or an old Internet-capable computer can all provide a near-limitless, cheap, side-effect-less escape. This wasn't the case in
975.
▲
by
chipsy
16y ago
Having hotkeys onscreen is a great help, but being required to use them is still a terrible cognitive burden if you have lots of them and they impose modal effect(which DF does in spades). When you're "browsing" for actions to perform, it's
976.
▲
by
chipsy
16y ago
I still use python for my utility scripts. There isn't a "next thing" for the niche yet AFAIK, all the hot activity seems to be in web-application languages(eg. Clojure, Scala, HaXe, Fantom) which don't do a lot to get down-and-dirty on the
977.
▲
by
chipsy
16y ago
I think it's both something you practice and also something you motivate yourself for. I had some entrepreneurial episodes as a kid, which I enjoyed and found some success in once or twice, but somehow forgot about in the teenage years. I s
978.
▲
by
chipsy
16y ago
Microkernels in general make for a great case-study on why arbitrary flexibility may not provide user value. Most of the OS doesn't have a need for "alien," radically innovative subsystem development - improvements to things like scheduling
979.
▲
by
chipsy
16y ago
If the runway is big, you have to treat it as multiple small runways. But psychologically, this is very difficult.
980.
▲
by
chipsy
16y ago
Or, to turn it into a pithy cargo-cult statement: "Most code is scaffolding for your future code."
981.
▲
by
chipsy
16y ago
I can see some rationales for both modern Pascal dialects and Ada as application languages. Foot-shooting is less readily achieved than in C or C++, and the compilers and libraries are mature, so you can do some pretty heavy lifting. As wel
982.
▲
by
chipsy
16y ago
I always politely suggest at least one definite possibility when scheduling is required. I append it with "I am also free between ---" so that other options are available. The reason I do it this way is because if you say "whenever," especi
983.
▲
by
chipsy
16y ago
I came to the opposite conclusion. When you add perspective to game visualizations, it becomes harder to judge distances, estimate angles, make out details, and identify borders. Small items tend to get reduced to squint-inducing shapes. La
984.
▲
by
chipsy
16y ago
Basically, list some user stories. Then draw some diagrams based on those. Regularly head out for some coffee with pen and paper and write up some notes. I've been developing a personal technique(mainly aimed at games, but general enough to
985.
▲
by
chipsy
16y ago
The performance may or may not be important. In a particle sim, it's very important. In a platforming game, maybe not. I would instead point towards other features of collision, like how deep the physical model goes(e.g. correctly ejecting
986.
▲
by
chipsy
16y ago
Sweep and prune( http://en.wikipedia.org/wiki/Sweep_and_prune ) is the "minimum sufficient" 2D broadphase algorithm, I'm surprised you didn't mention it. You do want some kind of broadphase because an exhaustive check is O(n^2), which mea
987.
▲
by
chipsy
16y ago
No, you have to know your design before you can judge collision's needs properly, and you have to have some expectation that you'll get it wrong the first time and require iteration, because collision _is_ gameplay when we speak of games us
988.
▲
by
chipsy
16y ago
But here's the thing: Who is pushing the idea that people want the God of War cow? Are players really asking for that, or is it a fantasy on the part of publishers? Publishers definitely like the idea of pumping up their games with unnecess
989.
▲
by
chipsy
16y ago
Your goal when you start should be to work on the concepts and to stay motivated. You need to go in-depth when you first start; jumping languages slows that process down. I would try splitting your program into two six-month blocks instead.
990.
▲
by
chipsy
16y ago
My brother has a tendency towards long-form, interleaved email correspondence. The result is that every email thread I've ever had with him spins off into an ever-increasing number of simultaneous discussions, all interleaved. We take longe
More ›