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calinet6
searching PlanetScale…
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69 ms
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691.
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calinet6
13y ago
It's even better to do both, and embrace a complete and holistic argument.
692.
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calinet6
13y ago
I've had this same criticism of audio A/B tests: 30 second clips are just not decent to get a sense of the feeling a particular setup or recording imbues; only its quantitative momentarily detectable constructs. And only the ones
693.
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calinet6
13y ago
The odds are probably not high, just high enough. It's more of a statistics game, and even with a relatively low rate of theft, occurrences will happen. And when they do happen, they'll be very loud and publicized. That's pro
694.
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calinet6
13y ago
Apple began making Siri a character, but this takes it to another level. It's a brilliant UX play on Microsoft's part. Very cool.
695.
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calinet6
13y ago
This is what I want. I've seen it work very well in coworking spaces, but never seen it in a dedicated office. Trying to get my company to make this happen...
696.
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calinet6
13y ago
They fix exactly what problem? The single problem of the sizing of components on the screen? Great! I did not mention one problem—I alluded to many. What about the problem of people not clicking links? What about the problem of users not un
697.
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calinet6
13y ago
You'd think this, but it turns out not to be true. When a person is working under good management, with the autonomy to do what they need to be successful, the ability to get better at their work and master a field, and a clear purpose
698.
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calinet6
13y ago
100% agree! This is very Deming-esque, you know? http://en.wikipedia.org/wiki/W._Edwards_Deming
699.
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calinet6
13y ago
It helps you frame your point of view and, true, avoid cynicism. Stupidity can also be more subtle. It's not always clear cut idiocy, there's a continuum between total and absolute head-desk stupidity, and ignorance or information
700.
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calinet6
13y ago
Not all companies are equal.
701.
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calinet6
13y ago
Irrelevant. The tech community is not a representative sample of Facebook's user-base. And looking good and working well are two completely different things.
702.
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calinet6
13y ago
Totally agree with that last line. I think the failure was that they came up with a design that looked really good, but fell short on the interactions that mattered. It's a classic UX design problem: insular critique led the design in
703.
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calinet6
13y ago
As a UX designer, there are all kinds of reasons the design could have been unsuccessful, on small screens or just in general. Media queries don't fix everything.
704.
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calinet6
13y ago
"Never attribute to malice that which is adequately explained by stupidity."
705.
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calinet6
13y ago
Agree. I've been in both types of companies. It's certainly true of some companies; they'll drop you without thought, you're only a number, etc. etc. But some companies are better than that. You're very lucky if you
706.
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calinet6
13y ago
This is the essence of real culture. If a company is "just a thing that you should use (to pay bills and advance your career) while there are common interests" then I have no interest in loyalty. I have worked for a couple compani
707.
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calinet6
13y ago
In Boston, I've found loyalty and reputation are very important qualities people look for and strive for. People stick with jobs through the muck and the mud. Like we do the winters. In California, people switch jobs at the drop of a h
708.
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calinet6
13y ago
This is true, he never argued against simple preference. His bedside manner in most discussions left a lot to be desired, is all.
709.
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calinet6
13y ago
Yep, I'd have to see waveforms. My instinct is that the phase is causing some distortion somewhere along the audio path, between the signal (the ideal) and the analog. Between that is the DAC, the amplifier, the wiring, and the transdu
710.
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calinet6
13y ago
Exactly. Look into more of Deming if you liked that; he was brilliant all around and accurately evaluated and solved many management problems on a grand scale.
711.
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calinet6
13y ago
To be fair, his style was highly argumentative. He left no room for subjectivity or talking about subjectivity in anything. Which leaves out a fair portion about what audio really is to the human brain, whether or not you perfect its repr
712.
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calinet6
13y ago
Beware of following ancient advice—or you may get ancient practices. "God Almighty, in fashioning his most useful men, often works slowly with quite common stuff. Now and then He turns out a quick job of superfine materials -- a genius
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calinet6
13y ago
A wonderful demonstration of statistics. On similar ground, this reminds me of Deming's red bead demonstration, relating statistics to corporations and management practices. Best explained dynamically: https://www.youtube.co
714.
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calinet6
13y ago
You're right, simplicity is undervalued. The problem is, simplicity is often not a possibility. The problems we're solving are complex, not simple. Simple solutions to complex problems are to be sought after and cherished, but the
715.
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calinet6
13y ago
I'll just say the only thing that occurs to me... This is remarkably mature, and astute, and human. It touches at the reality of the situation when you assume most of the players have good intentions. It avoids sinking to the platitude
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calinet6
13y ago
Google's interview process in short is laser-focused. Whether this is good or bad is up to them and their goals (and clearly something is working), but personally I find it incredibly narrow-minded and inhuman. Wouldn't want to wo
717.
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calinet6
13y ago
http://www.zenphoto.org We're a nearly 10-year-old open-source self-hosted photo gallery project, with a better backend and design than alternatives like Gallery or coppermine. We also have CMS capabilities like Wordpress,
718.
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calinet6
13y ago
Love it! The UI is very well executed, such that I've found more color combos I like through playing with this than with other similar UIs. Bookmarked. Nice work.
719.
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calinet6
13y ago
The font rendering at least on Firefox for Mac is atrocious. All icon fonts bleed by about 1 pixel near the font edges.
720.
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calinet6
13y ago
I believe most of the problem lies between the disconnect of what the set promises and the marketing language used (new, exciting, revolutionary), versus what it appears to deliver (same, unimaginative, ugly). In that sense, the vibe is dis
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