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cLeEOGPw
searching PlanetScale…
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151.
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by
cLeEOGPw
11y ago
So the problem is that they don't use scientific method.
152.
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cLeEOGPw
11y ago
Well, one factor is the sample size is very small.
153.
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cLeEOGPw
11y ago
I think one of the main reasons why he did what he did is his motivation, or lack of it while working with C++. Whatever rational arguments would point out to C++ will be essentially meaningless if he is not happy writing with it. That'
154.
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cLeEOGPw
11y ago
> Honestly, desktop Linux is the most expensive OS out there if you count the value of your time. Can't agree with this more. All the "control" and "freedom" you have over PC fades quickly in the shadow of man ho
155.
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cLeEOGPw
11y ago
Please don't post articles that require sign in.
156.
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cLeEOGPw
11y ago
Sounds like a rant from a person that have just experienced the joys of C++. The trick is, you get used to it.
157.
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cLeEOGPw
11y ago
So, roughly speaking, you can expect for a difference in the order of tens of seconds. But my question was, how relevant is this? At least in my experience, and I have worked with projects that took up to 50 minutes to fully recompile (befo
158.
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cLeEOGPw
11y ago
I see one of the core reasons C is chosen over C++ is the speed of compilation. My question would be, to what extent is compilation speed relevant? What time differences are we talking about? I agree that every second counts, and I understa
159.
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cLeEOGPw
11y ago
Is associated with != is caused by. It just means they go together. You will not get happier by valuing your time more than money in a same way that your car will not go faster if you put advertisement stickers all over it, because some stu
160.
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cLeEOGPw
11y ago
It certainly proved that self-driving car can be a real thing.
161.
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cLeEOGPw
11y ago
That's exactly, if my understanding of changes happening to brain while performing any activity in general is correct, what should happen - you get better at doing that activity. So, unless your work contains some kind of dual-n-back a
162.
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cLeEOGPw
11y ago
> do you really think its reasonable that 100[1] years after my death my family should still be spending the money that I myself earned? Your thought process seem to be like this: a man earns huge amounts of money, then he has children w
163.
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cLeEOGPw
11y ago
The difference is that compulsive gamers have little control over their play time. If you play games for long periods of time, it does not mean you are compulsive, if you do it by choice, because let's say, you have nothing better to d
164.
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cLeEOGPw
11y ago
A good reminder about calculating statistics and making accurate predictions. When analyzing why a group of objects (usually very small, like successful companies) have a certain trait, it is not enough to find something all these objects h
165.
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cLeEOGPw
11y ago
Some intelligent people know when it's worth to take risks and don't bother themselves about consequences that will probably never happen.
166.
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cLeEOGPw
11y ago
Well I meant the "weak" version, which states language only influences thoughts and stuff. Which I would still say is a personality change. Thank you for links, though.
167.
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cLeEOGPw
11y ago
I think it's pretty well established that different languages create different personalities within individual, and that includes emotions. Ever noticed how it's easy to express certain things in one language, but difficult in ano
168.
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cLeEOGPw
11y ago
These kind of articles can be classified as "starting point of spreading change in a chaotic system sensitive to small changes". It doesn't inspire anything. If it does, it might even make people think they were doing somethi
169.
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cLeEOGPw
11y ago
If someone makes it into compeling game, yes. But it is very hard to do it, and in this case it happened by accident.
170.
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cLeEOGPw
11y ago
Really, how can people value art when it is indistinguishable from everyday life?
171.
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cLeEOGPw
11y ago
But the game doesn't explain anything. It doesn't even tell what commands can be used. I played like 10 games until I found out you can actually put on items, and that was by accidentally stumping upon the command on the internet.
172.
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cLeEOGPw
11y ago
It seems to be one of the "negative results are bad" category opinions, manifested through a grumpy blog post. I don't share that opinion. I think negative result is sometimes as valuable as positive, in that it allows us to
173.
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cLeEOGPw
11y ago
I think this would be a very good thing.
174.
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cLeEOGPw
11y ago
As Mike Tyson said "a computer might win a chess match, but he would lose in boxing ring".
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cLeEOGPw
11y ago
What terrible thing came from preventing multiculturalism? None. On the contrary - terrible things happened BECAUSE of multiculturalism. Several groups of people cannot live as a community when their ideas of a community are different. &quo
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cLeEOGPw
11y ago
This is a losing game for us. If we don't make ANY backlash, then the terrorists will be encouraged to repeat attacks, as they see there are no consequences for their actions. Additionally, French will be more afraid of Muslims and wil
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cLeEOGPw
11y ago
Don't marry, don't have kids and cut all contact with your old parents, so they don't hold you back if they get sick either. Money and career, after all, is the meaning of life.
178.
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cLeEOGPw
11y ago
But were players even aware that there were essential weapons and abilities to be collected? If no, then it would be another design mistake. Hiding essential information from player. With endless stream of games it's not a time to rely
179.
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cLeEOGPw
11y ago
Need to start incentivising negative results, reproducing results and even finding no results at all. It should be possible to publish to some kind of database a data analysis with methods and data even if you don't find anything, beca
180.
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cLeEOGPw
11y ago
The most obvious design mistake is to make essential weapons and items (double jump) hard to find and easy to miss. This punishes a player for playing "as intended", i.e. finishing level. Items that are hard to find and has possib
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